Chaos Corona Forum
General Category => Gallery => Topic started by: instudio_visuals on 2021-06-09, 17:12:11
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Hill Town apartment...
Living room
3dsMax | CoronaRenderer
Behance^
https://www.behance.net/gallery/121196767/Hill-Town-apartment-Living-room?tracking_source=for_you_feed_user_published
instagram^
https://www.instagram.com/in_studio_visuals/
(https://mir-s3-cdn-cf.behance.net/project_modules/1400/0bf3b1121196767.60c0d49157c1f.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/1400/173b7b121196767.60c0d4915825f.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/43169e121196767.60c0d4903fe28.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/0dcf76121196767.60c0d490404a6.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/1400/32a06f121196767.60c0d49157405.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/1400/41f349121196767.60c0d49156d9f.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/33a7c9121196767.60c0d490db40b.jpg)
(https://mir-s3-cdn-cf.behance.net/project_modules/1400/052c4a121196767.60c0d49158a44.jpg)
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Hi, loved your renders
I have just a question for you, could you tell me how do i achieve these distorcion on the glass shader that you have on render 3?
if it's not too much to ask i would appreciate if you could share a printscreen of that material configuration so i can fully understand
thanks and keep the good work
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If you mean the way that the glass appears not to be flat so the reflection is rippled (happens in most panes of glass), I would guess this is just a bump map applied - so long as the noise is very large scale (whether image or procedural noise), nice and smooth transitions to the noise, and low amount in the Bump, it would give the desired effect.