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Messages - JacopoGrosso

Pages: 1 ... 5 6 [7] 8 9
91
Gallery / Re: Portfolio Renders
« on: 2016-08-23, 02:45:10 »
Maybe number 3..but I'd change the color of grass, I think could be darker and the sky seems too dark for the light in the scene.. And maybe some bump texture on the walls :)

92
Gallery / Re: Contemporary Flat
« on: 2016-08-23, 02:42:04 »
Great also for me :)

93
Gallery / Re: Near the lake
« on: 2016-08-19, 13:16:13 »
I like the mood and the render..and little concentric waves are art ;)

94
Gallery / Re: Gecko
« on: 2016-08-19, 01:33:23 »
Wow! Great effect of translucent skin :)

95
Huge work of modeling! Wow :)

96
Gallery / Re: Some quick projects
« on: 2016-08-17, 12:11:08 »
Very good results! Love the ring and donuts :) also the balcony

97
Work in Progress/Tests / Re: Dental handpiece - test render
« on: 2016-08-17, 12:08:02 »
I'm not an expert of dental equipment but it seems very realistic, good details and surfaces material :) share also other equipment renders if you want

98
Gallery / Re: Viscosity test Realflow
« on: 2016-08-16, 13:50:58 »
Hi JacopoGrosso,
I had the same issue with that too! If you render 100 frames you just get 100 frames of frame no.1!

I used a script i downloaded i don't recall the name but here is the script....

The script renders each individual frame, works for me!

...Hope it helps you.
........

I created a txt document (notepad), saved, changed extension from .txt to .ms
After in 3Ds..I imported all (animation and meshes .bin) and saw the same problem..tried to run the script but every frame I had to press OK on the tab that was appearing, saying "error creating file output", so I pressed 100 times OK ahahah

What I'm doing wrong? :(

EDIT: Ok now it works, I set the animation and the save folder and it starts rendering every frame, thank you very much :)

MY PASS:
1) set frames, folder where 3ds saves
2) run script
3) done

99
Gallery / Re: Viscosity test Realflow
« on: 2016-08-15, 19:24:23 »
Hi JacopoGrosso,
I had the same issue with that too! If you render 100 frames you just get 100 frames of frame no.1!

I used a script i downloaded i don't recall the name but here is the script....

The script renders each individual frame, works for me!

...Hope it helps you.




--function to make a single digit number into a 3 digit number by prefixing 0's. Returns a string.
fn tridigit digits =
(
   if digits.count >= 3 then
      (
         print "Digit already greater than 3 numbers"
         return digits
      )
   else
      (
         if digits.count == 2 do return ("0" + digits)
         if digits.count == 1 do return ("00" + digits)
      )
)

-- close the RSD
renderSceneDialog.close()
-- set it to single frame
rendTimeType = 1
-- set the save output to true
rendSaveFile = true
-- temorarily store the main render output directory
actual_render = rendOutputFilename
--sets the variable that contains the render elements. re=Render Elements
re = maxOps.GetCurRenderElementMgr()
--calculates the number of elements
num = re.numrenderelements()
-- an array to store the element's current paths
cur_ele_path = #()
-- loop through the elements
for c in 0 to (num - 1) do
(
   append cur_ele_path (re.getRenderElementFilename c)
)
-- perform a loop between all the frames you want rendered
for a in ((rendStart as integer)/ticksperframe) to ((rendEnd as integer)/ticksperframe) do
(
   --go to the next frame to render
   sliderTime = (a as time)
   -- add's the frame number to the output filename.
   rendOutputFilename = ((getFileNamePath actual_render) + (getFilenameFile actual_render) + "_" + (tridigit ((a as integer) as string)) + (getFilenameType actual_render))
   --loops through the elements
   for b in 0 to (num - 1) do
   (
      -- select the element
      element = re.getrenderelement b
      -- grabs the current element path
      current_element_path = cur_ele_path[(b+1)]
      -- add's 0's to it
      new_element_path =  ((getFileNamePath current_element_path) + (getFilenameFile current_element_path) + "_" + (tridigit ((a as integer) as string)) + (getFilenameType current_element_path))
      -- assigns it to the element
      re.SetRenderElementFilename b new_element_path
   )
   -- render the output
   max quick render
)
-- reset the render outputs for the main renders...
rendOutputFilename = actual_render
-- ... and the elements
for d in 0 to (num - 1) do
(
   re.setRenderElementFilename d cur_ele_path[(d+1)]
)

Thank you very much, I'll try it as soon as I'm at the computer, I'll let you know! Maybe you saved my life ahah

100
Gallery / Re: Interior new development
« on: 2016-08-15, 11:32:15 »
It seems that there is a general illumination instead of light coming from outside, maybe one sourse of light could help with shadows giving more dof

101
Work in Progress/Tests / Re: Kitchen WIP
« on: 2016-08-15, 11:27:50 »
I think that it's a bit flat, maybe sharp edges (of shadows), more reflections in materials and dof could give some help

102
Work in Progress/Tests / Re: Work in Progress Spa
« on: 2016-08-13, 01:20:34 »
Great :) try to add some caustic in the pool water like this:

103
Great :)

104
I have problems too.
When I export the meshes from RealFlow and I play in the viewport I can see them, but if I render the animation it doesn't change.
How can I do? Render manually all frames?

105
Gallery / Re: Owners bathroom
« on: 2016-08-12, 12:27:10 »
I think that flowers need some absorption/scattering because they seems dead, to allow light to pass through the petals;
other thing is a little of dof and less glow, this is my opinion. Hope you find it helpful :)
bye!

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