So, if you open up the scene, then go to WINDOW-TAKE MANAGER, then in manager choose RENDER-RENDER MARKED TAKES TO PV it renders first take (camera) and then switches to second take and stops rendering. In bigger scenes it causes app to crash, I dont know it is because of takes manager or denoising but it happens. Also Mac renders twice as fast compared to windows in identical scene on identical machine. ANd denoising works a bit differently now - shows multiple loaders one after another and there is no time/percentage whatsoever, so its hard to understand how much time it will take to complete.