Author Topic: Corona Renderer 6 for 3ds Max - Daily Builds Discussion  (Read 132195 times)

2019-12-19, 14:26:29
Reply #15

JViz

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the new PBR material is in the works!! wow oh wow
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2019-12-19, 18:18:04
Reply #16

marchik

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Thanks for updating the roadmap guys. Nice to see new PBR material there. Is the list closed tho ? The timespan for v6 seems quite wide, so is there still a chance that you will rework tonemapping in this release aswell ?
or geopattern support)

2019-12-20, 10:45:41
Reply #17

Giorgos Zacharioudakis

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Thanks for updating the roadmap guys. Nice to see new PBR material there. Is the list closed tho ? The timespan for v6 seems quite wide, so is there still a chance that you will rework tonemapping in this release aswell ?
or geopattern support)

I agree with the tonemapping, seems that more and more softwares are updating their color management system.
https://magazine.substance3d.com/substance-designer-winter-2019-color-management-with-opencolorio/
Forming digital canvas with geometries shaped with lights, traveling the viewer’s mind through time and space.

2019-12-30, 12:15:39
Reply #18

Fluss

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Thanks for updating the roadmap guys. Nice to see new PBR material there. Is the list closed tho ? The timespan for v6 seems quite wide, so is there still a chance that you will rework tonemapping in this release aswell ?
or geopattern support)

I agree with the tonemapping, seems that more and more softwares are updating their color management system.
https://magazine.substance3d.com/substance-designer-winter-2019-color-management-with-opencolorio/

The feature set of this release looks pretty solid already. Color management is a huge beast on its own you know, there is a lot of stuff involved.

2020-01-02, 09:28:30
Reply #19

rowmanns

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yes, the crash when saving is unrelated and now it happens kind of randomly - first save after opening a scene  is working ok then, at the second render it crashes aka a long freeze and you have to stop the process from task manager


this error appeared the first time I tried to render with the daily build - i switched back to ver 5 stable
win 7 64b if it matters

Hi,

Please can you provide the scene?

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2020-01-12, 19:32:46
Reply #20

bluebox

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Hey Guys, the question about reworking tone mapping still stands.
Another thing - do guys you track all the super interesting things that guys come up with in Dubcats topic in regard to new material?

Here is a more practical example demonstrating the difference between GGX and multiscatter GGX implementation of the blender's Disney principled BRDF



I'm pretty sure Fluss can help and throw up more of such findings that would bring up the new shader to another level.

Any chance for a new build or any news? So quiet here lately ;)


2020-01-14, 09:54:13
Reply #21

rowmanns

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Hey Guys, the question about reworking tone mapping still stands.

Any chance for a new build or any news? So quiet here lately ;)

Hi,

Regarding the feature list on trello, it does say that there is more to be announced. But I do not know what other features will make it into v6 currently.

We are working hard on a new DB and we hope to release it soon :D

Cheers,

Rowan
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Send me your scene!

2020-01-22, 16:01:53
Reply #22

tallbox

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Freshly installed the latest daily and upon DR render I encountered the following error message:

===== Error(-11) =====
An internal error occurred: wxWidgets assertion failure. Please, report this problem to us.
File: C:\corona\dependencies\build\unpacked\wxWidgets\3.1.3\sources\src\common\socket.cpp(1984)
Function: wxSocketClient::wxSocketClient
Condition: (flags & wxSOCKET_BLOCK) || wxIsMainThread()
Message: Non-blocking sockets may only be created in the main thread

Any ideas?

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2020-01-24, 10:06:14
Reply #23

faust

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Also got this error message during the render, scene and render didn't crushed, just was slightly freezing

An internal error occurred: wxWidgets assertion failure. Please, report this problem to us.
File: C:\corona\dependencies\build\unpacked\wxWidgets\3.1.3\sources\src\common\wincmn.cpp(3314)
Function: wxWindowBase::CaptureMouse
Condition: !wxMouseCapture::IsInCaptureStack(this)
Message: Recapturing the mouse in the same window?   Learn more »

2020-01-24, 11:37:34
Reply #24

Dionysios.TS

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Also got this error message during the render, scene and render didn't crushed, just was slightly freezing

An internal error occurred: wxWidgets assertion failure. Please, report this problem to us.
File: C:\corona\dependencies\build\unpacked\wxWidgets\3.1.3\sources\src\common\wincmn.cpp(3314)
Function: wxWindowBase::CaptureMouse
Condition: !wxMouseCapture::IsInCaptureStack(this)
Message: Recapturing the mouse in the same window?   Learn more »

We're having the same errors all day here....

Thanks,

Dionysios -

2020-01-30, 14:59:36
Reply #25

maru

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Note: cleaned this thread from the PBR discussion. Let's focus on V6 feedback and issues here. I will also try to get some news regarding the new PBR shader. :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-01-30, 15:04:03
Reply #26

Fluss

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Note: cleaned this thread from the PBR discussion. Let's focus on V6 feedback and issues here. I will also try to get some news regarding the new PBR shader. :)

Good call Maru, sorry for the inconvenience.

2020-01-30, 15:12:04
Reply #27

maru

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Good call Maru, sorry for the inconvenience.
No probs at all, that's how forums work! :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-01-30, 16:13:20
Reply #28

JViz

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Good call Maru, sorry for the inconvenience.
No probs at all, that's how forums work! :)
dictatorship! REBEL! lol good call guys, was going out of control. can I get a snow cone?
Although a purist, my work is anything but.
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2020-02-03, 23:09:26
Reply #29

VASLAVO

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Freshly installed the latest daily and upon DR render I encountered the following error message:

===== Error(-11) =====
An internal error occurred: wxWidgets assertion failure. Please, report this problem to us.
File: C:\corona\dependencies\build\unpacked\wxWidgets\3.1.3\sources\src\common\socket.cpp(1984)
Function: wxSocketClient::wxSocketClient
Condition: (flags & wxSOCKET_BLOCK) || wxIsMainThread()
Message: Non-blocking sockets may only be created in the main thread

Any ideas?


Same here, different machines, all windows 10 latest update 3dsmax 2020