Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TomG

Pages: [1] 2 3 ... 390
1
[Max] I need help! / Re: I cannot change Denoise mode
« on: 2024-12-03, 20:41:07 »
You have Production Upscaling enabled, which always uses Denoising and that is always the NVIDIA Denoiser, so you can't choose to change it :) BTW, Production Upscaling should only be enabled when rendering draft/test images or animations, and not for final production work.

2
Sorry to hear the experience was so bad. You won't find the Corona team here commenting on the situation, as the Corona folks on this forum (myself included) come from the development and tech / 3D support side, so that's the topics we are competent to engage in conversation about :) The ticketing system would be the way to reach beyond those kinds of topics and get to the people who can talk with you on things like pricing and payments. I will internally pass along that you shared your feedback here and what you had to say, of course.

3
About this Forum / Re: Notify me of replies
« on: 2024-12-03, 18:06:54 »
Great that it worked, ty for letting me know :) I'd seen it there but never tried it. On improving the forum, there has been on-again-off-again discussions about moving to new software, something I am in favor of because I do find certain things rather limited with our current software (mostly the searching, which I find pitiful to be honest). If such a thing were to happen, we'd be sure to let you know in plenty of time, but right now it's back in an "off-again" phase :)

4
Just as a note, it has always been true that a renewal does not qualify for Black Friday discounts, right back to Corona 1.0. The discount has always been for new license purchases only, even before we merged with Chaos (7 years ago....)

5
See https://support.chaos.com/hc/en-us/articles/5325332424465-Corona-Light-Material-3ds-Max which  has some examples of how the result changes with particular values of directionality.

6
Bouncing light is not the same as reflections btw. Reflections describe things acting like a mirror, which doesn't seem to be happening here in the scene at all; what seems to be happening is the light being bounced is very strong, and very blue. Can you send in the scene? This all just looks like the material properties are wayyyyy off. (You can send it privately by starting a ticket at https://support.chaos.com/requests/new if you want to keep the scene private and only have employees check it). Now it could be there is some massively high reflectivity AND a very high roughness which would blur the reflections and might look like this.

Directionality is less of a physical parameter really, but will do what you are looking for. Higher directionality will give sharper shadows. At 0 Directionality, the light spreads out in all directions from the source (well, up to around say 180 from the normal of the surface), and at 1 you end up with the light being focused, light rays being much closer to parallel. So if you have a square plane light, you are projecting a "square beam" the same size as the plane (just set up a simple scene with a rectangular light, a plane underneath it that the light is shining at, and adjust the Directionality, to see the result for yourself and get a feel for it). Higher directionality will take longer to render btw, and also make the light seem brighter because all the light from the source is landing in the same place rather than being spread out.

7
About this Forum / Re: Notify me of replies
« on: 2024-12-02, 17:51:04 »
Not sure if it works, but you can click on Profile from the home page in the top menu, then mouse over "Modify Profile" and click on "Notifications", and then check "Turn notification on when you post or reply to a topic".

8
General CG Discussion / Re: Hosting VR tours
« on: 2024-12-02, 16:51:52 »
PS don't use "anyone can comment" if the link or an embed is to appear on a general web page, as you'll just get flooded with random passerby comments lol :) But you can use anyone can comment if the link is only between you, your team, and your direct customer and won't be shared / used elsewhere. "Anyone can view" is the setting I used in the embedded example.

9
General CG Discussion / Re: Hosting VR tours
« on: 2024-12-02, 16:48:18 »
You need to adjust the permissions of your project in Chaos Cloud - set those to Anyone can view or Anyone can comment, and then the project can be shared without any login (and can be embedded on any website, which is what I did on the simple example I created that appears embedded on https://www.chaos.com/corona/whats-new . Hope this helps!

10
TY pokoy! Of course not saying that those folks delivering for web / digital viewing only SHOULDN'T color profile, just that maybe there is a belief that they don't need to (even if that belief is incorrect) and so they haven't done it :)

11
I wonder if it depends on the target? If ever you are doing something in print, then those folks profile. If the work will just be on displays, then those folks don't because every display will be differently set up so even with profiling you have no idea what the end customer will see (that is, not our users client, but their clients... e.g. render an image for a client who will put it on their website selling that apartment space / advertising the upcoming restaurant opening / etc. and the viewers of the website could end up seeing any old thing in terms of profile).

12
[Max] General Discussion / Re: Corona 13 additions?
« on: 2024-12-02, 13:25:41 »
Be sure you have a ticket in for your crash (with the usual full details please, including minidump, see https://support.chaos.com/hc/en-us/articles/4649117083409-How-to-report-issues-3ds-Max) - https://support.chaos.com/requests/new for sending that in.

Too early to say what is planned for Corona 13 yet (and don't forget there will be Corona 12 Update 2 before that). The blog has as much info as we have to share at the moment :) https://www.chaos.com/blog/corona-12-update-1 , the What's Next section.

13
There are no firm decisions for what is planned for next year, but Gaussian Splat support now that the innovation teams have solved certain technical hurdles for it in order to get it working in V-Ray, is high on the list of probabilities.

14
I am not sure what you mean about V12 RC2.... do you mean Corona 12 Update 1 Release Candidate 2, and not Corona 12 Release Candidate 2? Also, does this apply to the final released version (of whichever one you mean, Corona 12 or Corona 12 Update 1), since any Release Candidates are superseded by the final releases?

15
What did people do before? Err keep rotating the object (or the UV Mapping) for each shot so that the seam was always at the back? Make sure not to render too closely so it couldn't be spotted. Just a few tricks I remember from my earlier days of rendering :)

Pages: [1] 2 3 ... 390