Author Topic: Daily builds version 3  (Read 106140 times)

2018-11-14, 12:53:28
Reply #480

Frood

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any previously reported issues with DR

I do not see those fixed (RC5 currently):

1. https://forum.corona-renderer.com/index.php?topic=20851.msg136599#msg136599
2. Render error after starting up drserver and loading a DR max scene for the first time, see log. Until 12:33:18 all went ok, drserver sitting idle. At 12:43:00 a DR job arrives and I get two errors. All subsequent DR jobs run fine.

Code: [Select]
2018/11/14 12:33:16 INF: [15680] [06084] Done loading file:  C:\Windows\System32\config\systemprofile\AppData\Local\CoronaRenderer\DrData\corona_dr.max
2018/11/14 12:33:17 INF: [15680] [06084] Starting network rendering
2018/11/14 12:33:17 INF: [15680] [06084] Max is ready to begin render
2018/11/14 12:33:18 INF: [15680] [06084] Frame 0 assigned
2018/11/14 12:33:18 INF: [15680] [06084] Frame started at: 12:33:18
2018/11/14 12:33:18 INF: [15680] [06084] BEGIN FRAME 0; TASK 1 OF 1; (NO SAVE);
2018/11/14 12:43:00 ERR: [15680] [06084] Render failed
2018/11/14 12:43:00 INF: [15680] [06084] END FRAME 0; TASK 1 OF 1; (NO SAVE); 583s; 0 faces; MEM 791 MB;
2018/11/14 12:43:00 ERR: [15680] [06084] Render Error (Render Frame)
2018/11/14 12:43:01 DBG: [15680] [06084] Interface8::LoadFromFile(C:\Windows\System32\config\systemprofile\AppData\Local\CoronaRenderer\DrData\received_scene_4174439.max)
2018/11/14 12:43:01 INF: [15680] [06084] Starting to load file: C:\Windows\System32\config\systemprofile\AppData\Local\CoronaRenderer\DrData\received_scene_4174439.max
2018/11/14 12:43:01 WRN: [15680] [06084] MAXScript Callback script Exception: -- Runtime error: No method found which matched argument list
2018/11/14 12:43:01 INF: [15680] [06084] Done loading file:  C:\Windows\System32\config\systemprofile\AppData\Local\CoronaRenderer\DrData\received_scene_4174439.max
2018/11/14 12:43:11 INF: [15680] [06084] CORONA : Parsing scene

These are new bugs and were not present in v2.


Good Luck



Never underestimate the power of a well placed level one spell.

2018-11-17, 10:20:44
Reply #481

soso

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I wanna report a bug with corona latest daily builds. First time and the second time render give different color result.
The scene is already sent to Ondra using Dropbox with my email address.
Just found the problem : Corona needs to render first to load "Volume Light" in Environment and Effect > Environment > Atmosphere > Effects

Sometimes, it just totaly failed to load the "Volume Light" at all. The new test scene has been uploaded to private uploader:
1542454397_Failed-to-load.7z
« Last Edit: 2018-11-17, 14:34:47 by soso »

2018-11-17, 11:02:15
Reply #482

denisgo22

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Propose to include in Corona material Library section "Environment" with some kinds of free simple HDRI's, may be only with lights areas, something like in KeyShort, for fast testing
models and materials after converting them from Vray, for example:)

2018-11-17, 20:33:35
Reply #483

cgiout

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Got this error with RC4

===== Error(-18) =====
Internal error in NVIDIA AI Denoiser. Please report this to Corona support with this info:

Error encountered during denoising.
Unknown error (Details: Function "_rtCommandListExecute" caught exception: Assertion failed: "!m_enteredFromAPI : Memory manager already entered from API", file: C:\u\workspace\rel5.1-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.1\src\Memory\MemoryManager.cpp, line: 963)



2018-11-19, 09:58:14
Reply #484

Ryuu

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Got this error with RC4

===== Error(-18) =====
Internal error in NVIDIA AI Denoiser. Please report this to Corona support with this info:

Error encountered during denoising.
Unknown error (Details: Function "_rtCommandListExecute" caught exception: Assertion failed: "!m_enteredFromAPI : Memory manager already entered from API", file: C:\u\workspace\rel5.1-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.1\src\Memory\MemoryManager.cpp, line: 963)

The same happened to us on Friday. Try updating the nvidia drivers, it helped in our case.

2018-11-19, 13:13:27
Reply #485

ronaldjung

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I found this bug in the Corona Light, made a video do explain it better:


Bad english, sorry. Hehe.

Ronald

PS: I didnt read all the reports of bugs, I´m sorry if this was already reported. I used the today RC6 version to do the video.

2018-11-19, 13:43:17
Reply #486

Alexandre Besson

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Hi,

Corona error message with last RC6 with 3dsmax 2019.2 :

"Failed to initialize NVIDIA AI denoiser: Runtime version is different from expected.
Found 5.1.0, expected 5.1.2  " 

ps : no issue with 3ds max 2016
« Last Edit: 2018-11-19, 13:47:52 by Alexandre Besson »

2018-11-19, 15:24:22
Reply #487

Dung (Ivan)

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Hi,

Corona error message with last RC6 with 3dsmax 2019.2 :

"Failed to initialize NVIDIA AI denoiser: Runtime version is different from expected.
Found 5.1.0, expected 5.1.2  " 

ps : no issue with 3ds max 2016

Hello, I find it weird, that Optix denoiser would run in 2016 Max but not in 2019 Max. Can you try reinstalling Corona? (by uninstalling it first and then installing it again)

2018-11-19, 15:35:04
Reply #488

Alexandre Besson

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same issue in reinstall

2018-11-19, 16:00:05
Reply #489

martvaiss

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I am running into the same issue as Alexandre with the Nvidia AI denoiser with RC6 on 2019.2
I tried uninstalling and reinstalling Corona RC6, both with the online and offline nvidia library, no luck.

On an unrelated subject, does anybody also have issues with Distributed Rendering and OSL shaders?
Slaves/nodes will not render any scene containing an OSL shader plugged to a CoronaMTL. Rendering without DR works great on each machine separately.

2018-11-19, 16:04:09
Reply #490

zilviz

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Hi, I am using RC4 atm. After finished last render, I decided to resume previous render in another camera angle with a resume file (.cxr) to render a little bit more passes, but unfortunately during the resume rendering I've received strange behavior in VFB window - the last render became visible with opacity over the resume rendering. I've tried to turn off all Lightmix layers and discovered that a few layers when turned off also hides the last render in opacity. Then I decided to re-start 3dsmax and try again with a resume file one more time, after restart the last render in opacity was gone and everything was ok. So, it seems like Corona kept history of the last render and during the rendering of another camera angle with resume file that last render became visible. I think this is kind of the bug in accordance with a Resume File option. I've attached image.

2018-11-19, 18:08:47
Reply #491

Feodor

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Hi!
It would be more convenient in a light lister instance light to be displayed as one or grouped. The large number of lights in the scene is always Instance, why should we overload the lister with all this?

2018-11-19, 18:49:11
Reply #492

Dionysios.TS

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Hi!
It would be more convenient in a light lister instance light to be displayed as one or grouped. The large number of lights in the scene is always Instance, why should we overload the lister with all this?

+1

2018-11-19, 18:49:42
Reply #493

Dionysios.TS

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I am running into the same issue as Alexandre with the Nvidia AI denoiser with RC6 on 2019.2
I tried uninstalling and reinstalling Corona RC6, both with the online and offline nvidia library, no luck.

On an unrelated subject, does anybody also have issues with Distributed Rendering and OSL shaders?
Slaves/nodes will not render any scene containing an OSL shader plugged to a CoronaMTL. Rendering without DR works great on each machine separately.

We had the same problem, reinstall and resolved...   -.-

Thanks,

Dionysios -

2018-11-19, 19:02:49
Reply #494

martvaiss

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Bonjour Dionysios,

Do you mean you reinstalled max and corona, or the whole system (windows reinstall) ? I tried reinstalling max, latest updates and Corona already, and I am still getting this issue unfortunately.
I might try uninstalling, cleaning the registry and do a clean install again. Support could not reproduce the issue so it's worth a try.
Merci :)