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Messages - gioba

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1
in 2024 yet still there this problem, yet with an hdri or sun..every time

2
[Max] Feature Requests / Re: physical material
« on: 2023-07-17, 09:30:03 »
yes of course i can use the legacy, but the legacy lacks completely of the handy tools like coat, ggx sheen etc...

substance unreal, as far as i know, i can map the spec too; fstorm octane vray and vraygpu has it and dont understand why u guys  took it away..nonsense decision in my point of view

anyway thanks for ur reply:)

3
[Max] Feature Requests / Re: physical material
« on: 2023-07-16, 12:38:45 »
It's still there "technically", just works even better. Simply switch from default IOR mode to DisneySpecular and that is effectively the reflective slot. But in non-metal mode, the 1.0 value maps to something like IOR 2 so make sure to clamp the texture with output (either directly in bitmap or with Output Node, etc... anything works) to 0.5 if you want 1.52 IOR material.

Mapping reflection is still necessary even for PBR, 100perc. physical correct materials would require microscopic displacement so yup, use that slot.

thanks man for the reply, i understand and tested it. But why do you need to overcomplicate things every time? just leave the ior and the reflection slot, there is no need at all to delete it. just leave it and give freedom to the user to do whatever he wants with his materials. Physical material without reflection is not a physical material in my opinion and noway i need to guess and clamp with disney  specular... hope you understand

4
[Max] Feature Requests / physical material
« on: 2023-07-07, 19:45:20 »
hi guys, would be nice, to say the least, having back the reflection slot on the physical material;  just like vray and any other render engine. the legacy material of course has it but lack of coat layer, sheen layer and ggx especially. so in the next version hope this stuff can be fixed

thanks

5
[Max] I need help! / Re: vfb order layers
« on: 2022-12-23, 14:05:42 »
got it, thanks man

6
[Max] I need help! / vfb order layers
« on: 2022-12-23, 11:29:54 »
good morning. doing some tests i've noticed that if i put highlights compress right after exposure(as always as it been in all corona versions) i get a kind of result.
if i put it later, AFTER white balance,i get another result. so whats the order stack? should i just copy the old order stack and done?

thanks

7
[Max] I need help! / Re: white plane while rendering
« on: 2022-12-03, 18:45:47 »
yes man thanks for the reply. there were 4 planes coming from dont know where, linked to 2 tables in the scene. so i managed to delete them and now is rendering properly. thanks

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[Max] I need help! / white plane while rendering
« on: 2022-12-03, 12:47:16 »
good morning...this is something never seen. in ipr mode a white plane appears...when i stop the render the plane disappear in  the viewport...there is nothing like that in the scene and tryed merging in a clean file so wtf...

thanks


10
[Max] I need help! / corona 9 converter
« on: 2022-11-15, 17:07:07 »
hi guys,

is there a way to tell the converter to convert materials in legacy and not in physical one?

thanks

11
Gallery / Maapilim Pop Up Store, NY
« on: 2021-07-23, 14:57:42 »
Personal project, inspired by a real store located in NY, designed by Craft & Bloom architects

hope you like it

3ds+corona+zbrush+marvelous designer


https://www.behance.net/gallery/1239...m-Pop-Up-Store


















 



12
hi guys; the new pbr configuration will be avaiable also in glossiness version or roughness only?

You can choose to use either - you can change that per material, but you can also use the System settings to decide which you prefer as the default. The same is true for IOR / Specular.

oh great, thanks man

13
hi guys; the new pbr configuration will be avaiable also in glossiness version or roughness only?

14
Gallery / Sale Center
« on: 2021-02-26, 15:07:20 »
Hi guys, this a commercial work i did few time ago, hope you like it:)

https://www.behance.net/gallery/114328729/Sale-Center



















15
solved. didnt see i need to check fast preview in the performance tab to make it work

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