Author Topic: HRIS WIPs  (Read 19734 times)

2014-02-25, 10:51:20
Reply #15

hrisek

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About which scene are you asking (glass refraction) ?

2014-02-25, 11:26:12
Reply #16

Ludvik Koutny

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About which scene are you asking (glass refraction) ?

The one that is still noisy after 70 minutes ;)

2014-02-25, 11:30:04
Reply #17

hrisek

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But there is no glass in windows (i removed all obsoletes for photos in this scenes).
The only one place in this scene where is glass is left side of render - there are some thin wall made from 4 box.

2014-02-25, 11:33:38
Reply #18

Ludvik Koutny

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Yep, even glass walls are enough to make renders extremely noisy if you have refraction mode set to solid. As any light passing through it is computed as caustics.

2014-02-25, 11:38:04
Reply #19

hrisek

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yes - i know about it:) that's reason why in many cases i'm removing glass from windows to give a photos free way to get acces into interior:) PT engine always is calculating caustics if photos it going through refraction materials. But time to time (especially for close views) glass should be turned on to get reflections from interiors environment - is possible in this case to minimalize caustic calculations?

2014-02-25, 11:40:33
Reply #20

hrisek

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And these GLASS WALLS - what should i change if refraction mode? which mode should i chooice?

2014-02-25, 11:43:22
Reply #21

Ludvik Koutny

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yes - i know about it:) that's reason why in many cases i'm removing glass from windows to give a photos free way to get acces into interior:) PT engine always is calculating caustics if photos it going through refraction materials. But time to time (especially for close views) glass should be turned on to get reflections from interiors environment - is possible in this case to minimalize caustic calculations?

Yes, that's the whole point. There is refraction mode called hybrid, which renders glass with transparent shadows instead of caustics. Therefore you can have those glass walls there without slowdown. If you use Daily builds, then it is replaced with caustics checkbox. Lastly, You can have glass in windows as well. Best way is to create just planes, one polygon, without thickness, then create another glass, and set refraction mode to twosided. That is the fastest glass without any refraction, ideal for windows. So:

Solid: Refraction with caustics
Hybrid: Refraction with transparent shadows and no caustics
Twosided. Just reflection and transparent shadows. Imitates very thin glass, such as light bulb glass ;)

2014-02-25, 11:49:35
Reply #22

hrisek

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Daily builds has some other options than Alpha 5? hm...Daily builds are only for beta testers, right? Is some way to get daily builds if i'm not beta tester?
Actually i'm calculatign this view one more time but with HYBRID mode for these glass walls. I give thsi scene again 70 minutes - we will see a difference in noise.
Thank you for all informations:) it's very,very useful knowledge:)

2014-02-25, 12:33:47
Reply #23

Ludvik Koutny

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Daily builds has some other options than Alpha 5? hm...Daily builds are only for beta testers, right? Is some way to get daily builds if i'm not beta tester?
Actually i'm calculatign this view one more time but with HYBRID mode for these glass walls. I give thsi scene again 70 minutes - we will see a difference in noise.
Thank you for all informations:) it's very,very useful knowledge:)

Anyone who has some experience with Corona and a few nice pictures to show can apply for daily builds ;)

2014-02-25, 12:37:27
Reply #24

hrisek

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Ooo, well - that's good info:) maybe in next few days my renders will be good enough to send question about betatesting:)

2014-02-25, 13:09:21
Reply #25

hrisek

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Here is previous render (in full resolution) but with caustics disabled (hybrid mode). I noticed that some deep darked parts now are bright (probably more photos has been located in dark corners because glass is transparent for them) but noise is still at the same level. It's not bad for me because it's scene where source of light is far,far away from camera (windows holes are 20-22 meteres from camera) and really low amount of photos is traveling to camera. Probably after 150-200 minutes of rendering this picture will be clean at full resolution - but i prefer to render it to 2000x2000 in 70 minutes and then make a 50% resize :)
Thank you for info about how refraction mode works:)

2014-02-25, 13:19:37
Reply #26

Ludvik Koutny

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Hmm, i still think theres performance bleeding somewhere.... :)

2014-02-25, 13:34:20
Reply #27

hrisek

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You are very experienced in Corona and i believe You:) i'll check ALL material in scene, maybe some shader has REFRACTION enabled with bad mode, or some bad geometry is somewhere...It's not commercial scene - i made it for fun only, but i remember that VRAY has ben killed with these interior - after 150 minutes of rendering (very high setting in vray and high subdivs multiplier) image was noissy and in few places vray has no chance to get good shadow on small details. In this case (Scene) CORONA has won:) Maybe more noise is here but no artifacts, no problem with IRRADIANCE settings.

2014-02-25, 16:44:32
Reply #28

gabrielefx

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you used lights or mesh planes to illuminate the scene?

disable Bitmap Proxies / Paging in Max to get more speed

use PT HD cache, in the long run you get less noise.

regards

2014-02-25, 20:18:38
Reply #29

hrisek

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i used only one light - CoronaSun. There is no other light (or meshes) as light source.
Now i'm rendering the same view with PT+HD (thanks for info) - maybe this mode will help.