Chaos Corona for 3ds Max > [Max] Daily Builds
Corona Multiple Output Maps - Playground
romullus:
@marchik, we already have such map - MappingRandomizer. You just need to enter the same values in From and To fields and you will have perfect UV transform map. And since multiple inputs is promised for MappingRandomizer, i think that covers your request 100%
hurrycat:
I recently updated to the combo 3ds Max 2024 + Corona 11 (from Corona 9) and I am glad this feature has been implemented.
In day-to-day use I have experienced 2 behaviours that I believe can be improved (maybe they are bugs). I am not sure if this falls onto the Corona side or the 3ds max side, but here it goes:
1. Say I have connected a Corona Bitmap to a CoronaColorCorrect node and that to the Base color slot of a material. If I add an output to the ColorCorrect node, the 1st one disconnects (it should stay connected).
2. Connect a Corona bitmap into the Base Color slot of a material. Create a ColorCorrect node (dont connect it to anything yet) and give it 1 additional output. Drag a wire from its output to the wire connecting the bitmap to the material. It should get in between the bitmap and the material, keeping the connection, but it doesn't.
romullus:
AFAIK both issues are related to the updated slate editor in Max 2024. Devs are well aware about them and i believe they are working on the solutions.
hurrycat:
I realized someone would have pointed them out by now! Thank you.
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