Recent Posts

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[C4D] General Discussion / Re: Team Renderer With Corona
« Last post by TomG on Today at 19:38:41 »
Howdy!

If you head to the Buy Now page at https://corona-renderer.com/pricing then you will find at the bottom of the page the "Add more render power." section with a link - you'll end up at the Render Node purchase page at https://corona-renderer.com/prices-licensing/render-nodes

Depending on the size of your in-house render farm, the pricing can actually be even less than I mentioned on a per-node amount, as the Nodes can be purchased in bundles. "The more you buy, the more you save...." hmm I have heard that somewhere before (for those who have watched the NVIDIA keynote this year lol).

Hope this helps!
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[C4D] General Discussion / Re: Team Renderer With Corona
« Last post by GazzaMataz on Today at 18:59:52 »
@Maru

Tried your suggestion and it works like a charm! Now I can render and work at the same time - wonderful :-)

@TomG
I looked on the Corona website and can see no render node purchase options? Do you have to apply for those? $172 isn't too bad if you do a lot of rendering that adds up to £136 in the UK.
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Gallery / Re: The Cat
« Last post by romullus on Today at 18:55:51 »
Glad to hear that. Now the images looks much better!
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Gallery / Re: The Cat
« Last post by morphtarget on Today at 18:16:14 »
I have solved the issue. Thank you for your attention.
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Gallery / BMW M6 GT3
« Last post by onb.artdesign on Today at 16:40:06 »
Hello to everyone.
Today I will share with you my BMW M6 GT3 Project. HDR dome was used as light source and environmental design.
It was designed with Corona 11 and 3d max software.
 I hope you like it.
 If you want to follow me, my Instagram address is https://www.instagram.com/onb.artdesign/
HDR by: magroung.com
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Yeah I can understand, but now that devs have latest high-end dual-Epyc, let's see what happens :- ). There are lot of after-market Epycs on market so that would be quite good for studios if their performance becomes bulletproof in Corona.
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That is not what I meant, there is nothing faulty with CPU. But that doesn't mean all software can utilize it in same way. How Embree can utilize the hardware depends on many aspects of software stack, from motherboard firmware to OS scheduler. If those things are written for retail SKU, tiny discrepancy can cause misutilization.

Years ago, one of such solutions was upgrading Visual Studio redistributable used for compiling. Just saying it isn't as easy as updating libraries often, though I do hope it is for this particular issue.
Hi Juraj, thanks for your input, we or I am a bit frustrated , spend a small fortune and now this shit, hope the devs solves this soon.
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[Max] I need help! / Re: Slow DR Parsing etc
« Last post by dj_buckley on Today at 15:25:18 »
Finally had to chance to upload a scene Ticket #234970.  A couple of things worth noting

It's already been part optimized so not as heavy as normal but it does still exhibit everything discussed in this thread to the point of failure on one of nodes despite it rendering fine locally etc etc

It's not as optimized as it could be, I'm well aware it could be optimized further but that's besides the point.  RAM usage and subsequent failure on the nodes due to commit ram size when rendering via DR is the main point.

If you have any questions about the scene.  Why it's setup a certain way etc etc just email me.  No screenshots here please as it's confidential.

Oh and apologies for the size of the upload it's roughly 10GB worth of assets but that's typical of day to day scenes and the stuff I work on.
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That is not what I meant, there is nothing faulty with CPU. But that doesn't mean all software can utilize it in same way. How Embree can utilize the hardware depends on many aspects of software stack, from motherboard firmware to OS scheduler. If those things are written for retail SKU, tiny discrepancy can cause misutilization.

Years ago, one of such solutions was upgrading Visual Studio redistributable used for compiling. Just saying it isn't as easy as updating libraries often, though I do hope it is for this particular issue.
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Perhaps not much else to do with left-over retail stock since most systems are built as all-in-one solutions. There might also be quite less interest in them compared to sourcing any available GPU stock.
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