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Messages - TomG

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16
Best way is to treat this as if you were a photographer (who would have the same challenge), and this would mean something like either setting up extra lighting in the interior, or taking multiple exposures and combining in post, or some curves or LUTs may also work to some degree so that you only need a single exposure.

17
I think the only real factor is how well it performs, so you can look up a potential purchase on the benchmark at https://corona-renderer.com/benchmark/results and see, in particular comparing the cost of the CPU to other options that might get you more performance. Other than that, it's much the same as buying any processor or system used, which is how much life it may have left in it depending on how hard it has been used and how old it is.

Dual Xeons used to be "the way to go" before Threadrippers, so there is that :) My older machines prior to the TR were second hand dual xeon systems (bought as complete systems, regular towers), for what it's worth.

18
Oooh now it has started happening to me too, ever since I tried pressing F10, now I get the crash even after restarting Max. Strange, as I hadn't run into this before and I updated Max on the day of their update. Anyway, giving the minidump from my crash to the devs.

19
General CG Discussion / Re: Texturing a curve Foothpaths etc
« on: 2022-09-16, 16:00:01 »
Depends. Usually best done at modeling time, by how modeling is done (e.g. extrude along a spline, make sure mapping is enabled when doing so). Failing that, you can just put planar UV on it, and paint the texture in the related areas in Photoshop. Or for some effects, like bump, a procedural may work fine with planar if it doesn't have to "follow the grain" ;) Or for items like STOP written on it, use Decals.

20
Which version of Corona, please? Also which OS?

Not happening here, Corona 9 Daily from Sept 12th, Win 10. Also I have devel/debug open too.

21
[C4D] I need help! / Re: How the hell do I use the Pattern?!
« on: 2022-09-16, 02:48:14 »
There will be a tutorial at launch, but we can't do one before as we have to wait for features and UI to be finalized (and have the time to make it after that, plus gather together some sample geometry you can use for "instant patterns" to get to grips with it).

23
This was introduced in Corona 8 as planned (no checkbox required :) ).

24
I am not THAT technical when it comes to LUTs and curves, but what you say sounds right - something of a trial and error I'd say, since the ACES OT cancellation was close to back to pure white, it could be that in some scenarios the cancellation is enough to look fine in a render with a backplate, but if you find it is not, then if a Linear version of the backplate is available that would (I believe... and someone more tech could say) give better results as then the LUT and ACES OT would be the only curves being applied and should affect the backplate in a similar way to the rest of the render.

25
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-09-13, 17:01:13 »
When 9 launches, since there are no Pattern presets on Cosmos at the moment, we'll provide a zip file of some geometry that can be used in Pattern - even if it is only 5 or 6 examples, it will give everyone a head start and always nice to have something to start from (it also helps with that "Ahaaaa!" moment on understanding what it all does, safe in the knowledge that it isn't you modeled the geometry wrong ;) ).

26
The Tone Map Control notes in the text "Removing tonemapping does not work with non-monotonic operators - some LUTs, some values of filmic mapping or 0.0 contrast". A fair chance the ACES OT is one of those non-monotonic operators and cannot be "cancelled out" by the Tone Map Control.

27
[Max] General Discussion / Re: Thinking of switching to VRay
« on: 2022-09-09, 15:15:56 »
Hi,

@aaouviz
As suggested above, in the v9 dailies we have the out of core textures. This automagically resizes the textures in the CoronaBitamps so you don't have to.

In some of our real world testing scenes we have saved more than 10gb of memory during rendering using this.

Hi Rowan,

What does this "our of core textures" exactly do? Does it reduce the size of texture depending of proximity to camera or something like this?

Something like that yep - but note, only for textures loaded into Corona Bitmap (not native Bitmaps), and of course doesn't affect memory needed for geometry etc.

28
Not in vewport, on maerials menu, latest daily build 09-06-22 max 2022 or 2023, dame result , here is an screenshot.

 
Good morning guys, corona material previews show black on last daily

All fine here, can you share more details? Rather than "last daily" can you say which daily (in case you THINK it's the last, but there has been a newer one), which version of Max, were these existing materials in an existing scene or new materials in a blank scene, do you mean in Slate or Compact or both, does it actually render (ie your license is still active and isn't having an issue of some sort, which would prevent previews rendering too). Thanks!

Ah you mean in the Material Library specifically, not just material previews in (say) the Slate editor - in which case I can confirm this happens here too so I've let the devs know.

29
Another thing I can think of - is this with native Bitmap, Corona Bitmap, procedural map (noise etc), a mix, all 3?

30
Good morning guys, corona material previews show black on last daily

All fine here, can you share more details? Rather than "last daily" can you say which daily (in case you THINK it's the last, but there has been a newer one), which version of Max, were these existing materials in an existing scene or new materials in a blank scene, do you mean in Slate or Compact or both, does it actually render (ie your license is still active and isn't having an issue of some sort, which would prevent previews rendering too). Thanks!

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