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Messages - TomG

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16
Can you share some examples? That is, a 12 render then same scene in 13, plus a screengrab of the material set up (or, a version of the scene, can even be stripped down to just a cube with the offending texture applied etc. so long as it shows the difference in 12 and 13).

17
Sorry I'm not familiar with 3D Vista specifically, but I can say it works similar to other virtual tour solutions in general, including ones I have used. In many ways better, given you can get renders straight to it from the VFB, it doesn't need some server or space set up to store everything, can autogenerate hotspots, handles VR, allows for comments for conversations back and forth between you and the client (or turn those off once it is a final deliverable that your client will share with their customers), and it's still improving e.g. recently they added support for multiple floor plans in one tour, password options, and more!

Let us know what you think when you've tried it out! And for suggestions or feature requests, feel free to post on the Chaos Cloud Ideas Portal at https://chaoscloud.ideas.aha.io/ so that it goes straight to the team responsible :)

18
Well, just changing the denoising to Intel saves a small bit of time but not much. The time savings in the process in the video comes more from the rendering to a higher resolution and downscaling - but this does introduce artifacts at some points. Given it's "not entirely always safe", it isn't a default. As for not making the Intel Denoiser a default, this is because it is not ours and we don't control it - for example, it stopped working for some months as it was not updated for the 50 Blackwell series GPUs and simply didn't run. Again, we don't want to pick something as a default that "can break, and that is out of our control whether it does, and out of our control to fix it".

Anyway, it's historically very interesting, Corona was one of the first to introduce denoising, before other methods existed. Seems Renderman had it earlier but I don't think anything else did - according to the unreliable AI (I had to remind it after it's first answer that our denoising was in 1.4 in 2016 before it updated its answer to what is shown below):



Renderer             Denoiser Type                Release      Notes

Corona 1.4          Non-AI (Intel NLM)         2016            Early denoiser, post-process, AOV-guided
RenderMan 20    Statistical denoising       2014            One of the very first, used in film
NVIDIA OptiX      AI-based denoising        2017            First real-time AI denoiser, revolutionized workflows
Arnold                 Built-in + OptiX later       ~2017+        Integrated multiple denoising methods

19
It's wayyyyy simpler than that - no login, no standalone, no installing. You just send them a URL, and it opens in the browser.

t=803 covers it (though the previous section covers sharing options, as you can limit sharing to specific email addresses or require a password I believe, with the last one being new as of a few days ago so I don't have details :) ).

20
Didn't make sense to spend time "competing" with other solutions we can include for free - even if we could compete that is, given that they a) run on GPU and b) use AI. This made trying to improve the Corona Denoiser rather unnecessary, and the dev time better spent elsewhere.

21
Somehow it just missed us, this knowledge! Been using the default Corona HQ denoising + HQ filtering since... forever. One naturally assumes that anything native/Corona and "high quality" and which is also the default must be the best, for day-to-day use, and of course we've never had any issues with it, therefore no incentive/reason to try anything else. It's just this recent vid that caught our attention recently which caused us to change. But yes, the difference really is night-and-day. I wonder if the corona method simply needs to be improved if it's to remain the default... or just make Intel+Tent the default if better?

That's what I was repeatedly told when questioning it too, in that thread I posted you can see the other response were convinced with comments like "I rarely sharpen now with Corona defaults".  Intel + Tent is my default in my Maxstart file, i like the freedom of Tent too as you can adjust the Width(Px) to your liking, higher values softer, lower values crispier


Depends when you questioned it :) For a long time, the AI denoisers tended to blur detail and lose bump mapping, especially subtle (think wall plaster or similar), so Corona HQ was the best. That began to change in 2022 with Corona 8, "Added OIDN feature pre-denoising in the Intel AI Denoiser, which gives better preservation of detail." and Intel have made several other improvements to OIDN since then, while NVIDIA's hasn't changed at all that I know of. Over the course of the last 3 years, Intel has become by far the best denoiser, including becoming fast enough to use in IR too. From when they come visit, it also seems like they are planning to continue updating OIDN, so they aren't finished it would seem :)

22
Ahhhh apparently I hit Edit on dj_buckley's post when I meant Quote. Wondered why it seemed to be working strangely. Let me see if I can restore it, sorry about that.

Did my best to restore the original post, there's no undo, but I didn't modify the text and just took out the quoting of Alex, so I *think* I have it back to normal. So sorry!

23
[C4D] Daily Builds / Are you still using the old VFB?
« on: 2025-06-26, 14:00:56 »
If so, please pop over to this thread so we can keep all replies together:
https://forum.corona-renderer.com/index.php?topic=45158.msg234238#msg234238

Thanks!

24
[Max] Daily Builds / Are you still using the old VFB?
« on: 2025-06-26, 13:59:44 »
Hi everyone!

We'd like to know how many of you choose the option to use the old VFB rather than the VFB2. If you are using the OLD VFB, please can you make ONE reply in this post below (if you are using the new one, VFB 2, no need to post here).

In your reply, if you have the time, please let us know what it is that stops you from moving to the VFB 2, as high level or as detailed as you like and have time to write up :) If you don't have the time to explain why, just adding a post with "me" or a "." in it is fine!

I ask for the one reply as then it makes it easy to count the number of users - a separate discussion thread can be started by anyone who wants more conversational back and forth between everyone.

25
[C4D] General Discussion / Re: AI image enhancer
« on: 2025-06-19, 14:20:14 »
You are using the new button in the top of the VFB to upload the image for enhancement (and not the Collaboration tab in the VFB, which is for regular images and pano tours etc)? Unless you use that button to send it to the Cloud for enhancement, it won't be uploaded as an EXR and so won't be able to have enhancement run on it once in the Cloud (the Collaboration tab uploads send it as a PNG).

26
Well, surprised either is considered pano, as the auto recognition of pano is a 2:1 aspect ratio. You can just manually change it to pano by editing the settings for the image in Chaos Cloud, though, and that should work.

27
Is it trimming the image dimensions? What is the width and height sent to the Enhancer, and what is the width and height you get back? Or do you mean it is no longer 360 in some other way?

28
The only way to do this for now that I can think of would be to bake the lightmix to the scene and render, so that the Beauty gives the same result as the LightMix used to.

29
[C4D] General Discussion / Re: Chaos Cloud for Corona
« on: 2025-06-18, 13:52:25 »
You're welcome!

30
Correct, credits are only used for Cloud Rendering, which Corona does not support. Other than that, the Cloud features  (Collaboration, Virtual Tours, AI Image Enhancer) are free.

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