Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Luke

Pages: [1] 2 3 ... 5
1
It is still there, Solid HDR just lets you have above 1.0 (0-255) values as well.
RGB 255, 255, 255 would be 1.0 1.0 1.0 in HDR. Give it a try and see if it comes out correct for you.

Hey mate,

Thanks for getting back to me, and I get that, but then I have to go and figure out what each value is, just another annoying step in the process when all i had to do previously is check a box...
Most paint and other building related color companies provide the standard 255,255,255 rgb values for their colours not HDR 1.0, 1.0, 1.0 values... so it's frustrating, especially when colour selection is a massive component of what we do.

This adds the needed nuance, your case is more clear now.

Yes, as Romullus mentioned, when selecting a color with CoronaColor picker, you can specify if it is in sRGB or Linear. The values for selected color convert automatically.
This is also possible (as I tried and understood to some degree) with default color picker, with Scene or Display reference and conversion.

I didn't know about the corona colour picker, thats definitely an improvement on the standard one and I can get the result i want.

Thanks for your help!

2
It is still there, Solid HDR just lets you have above 1.0 (0-255) values as well.
RGB 255, 255, 255 would be 1.0 1.0 1.0 in HDR. Give it a try and see if it comes out correct for you.

Hey mate,

Thanks for getting back to me, and I get that, but then I have to go and figure out what each value is, just another annoying step in the process when all i had to do previously is check a box...
Most paint and other building related colour companies provide the standard 255,255,255 rgb values for their colours not HDR 1.0, 1.0, 1.0 values... so it's frustrating, especially when colour selection is a massive component of what we do.

3
thanks mate, but what if i dont have the HDR values?

I just want to enter a basic 255, 255, 255 rgb value (eg colorbond/dulux etc etc) and have it come
out the right colour...? 

It worked fine before the change...

4
Hi all,

Just wondering what happened to the checkbox for "Input values are in linear colour space" in the CoronaColor map..?

As now when I input a solid color 0-255 RGB value I don't get the colour I need?



Any idea's as to how I can input a rgb value and have it be the colour I'm wanting?

Thanks.

5
[Max] General Discussion / Re: Price Increase
« on: 2024-01-11, 23:43:12 »
anyone gone over to fstorm? thoughts?

6
Also have the same issue, when I open a scene that was created in Corona 8 all the tone mapping settings are set to default...
this is with max 22 fwiw

7
PS I will also add the other info, which has already been mentioned, that free render nodes from FairSaaS (if you have them) are still maintained, so long as your Premium subscription continues uninterrupted.

So in order to maintain the current FairSaas subscription inclusions, being one (floating?) licence and 3 render nodes we have to pay more than double €24.99 -> €59.90?





8
Just checking if there was any resolution to this... I'm having the same issue...?
I lodged a ticket with support, but wanted to check in to see if there is a solution...
using max22 and corona 8 - animated corona camera with auto vert shift on...


also rendering on a 3970x and 2950x fwiw...

thanks.

9
Hey all,

I'm rendering out an animation, which has moving cameras and objects, its an interior scene with lots of natural light.

In order to have no flickering would it be best to have the "lock sampling pattern" left on, and is the 4k Secondary Solver appropriate for this scenario...
And lastly does the Corona HQ denoiser produce the best denoising result?

I'm rendering my frames to 3% noise level limit.

As always any advice is greatly appreciated.

Thanks
,Luke.

10
It really depends what exactly you are planning to do with those frames. Post-process them further? Use render elements too? Make some 32-bit adjustments?
If you just need to render some frames and assemble them into an animation without using too much disk space, you can even save in JPG. :)

Thanks Marcin,

I usually render my stills to exr, so I'd usually do that for the animations, though with these ones I'm not doing too much post work, maybe just some luts/vignetting in premiere... is tiff or png a better option? I'm worried jpg would be too lossy especially given it'll get compressed for youtube when exporting...


11
Hey all,

I'm just wondering for those who have more experience than I at animations, what file format are you saving your frames out as? exr, png, tiff... something else?

any advice is much appreciated.

Thanks.

12
You can render one frame and see what takes most time: the pre-rendering steps like parsing, calculating displacement, etc, or maybe the actual rendering process?

In case of no moving objects (fly-through) it's easy to save the GI precomputation time by reusing a single GI cache file for all frames. This way the GI does not have to be recomputed for each frame.
See: https://support.chaos.com/hc/en-us/articles/4528617365649

With moving objects/lights it is more tricky, but if they are moving smoothly, and not very fast, you might get away with using the "load+append" option. That can also help reduce GI calculation times per frame.

If you don't want to save your frames in a high bit depth format (like 32-bit EXR), you can go to the System tab and change Highlight Clamping (not highlight compression!) to non-zero. Values like 1-2 should work, but you may need to find the right one by trial and error. This will clamp the brightest pixels in the image so you will actually get better quality of things like hard edges and shorter render times. The drawback is only that it clamps those highest values so you lose the high dynamic range.

Simplifying materials helps with render times. For example: using a single Corona Physical material with texture masks for different properties rather than a Layered Material with two different materials in it that are mixed together (obviously this is not always possible).

It really depends what the scene looks like and what features you are using. If you could share some images/screenshots/sample frames, that would be very helpful.
You can contact the support team here: https://support.chaos.com/hc/en-us/requests/new

Hey Marcin,

Thanks for that, here are some screen shots. I'm rendering at 1920 x 1080, we have moving cameras and moving objects...

Does things like collapsing the stack on the geometry make much / if any difference? Proxies? My render times aren't huge but I'd love to be able to get them down a bit if possible...

I'm using PT + UHD (animation flicker free) with lock sampling pattern off, I've not changed any of the settings/values... and I'm rendering to noise level 2.4% fwiw...


13
Hey all,

I'm wondering if there are some general tips for speeding up rendering, particularly with animations...? things like collapsing the stack on geometry inc. uvw modifiers, using proxies (if so what type of objects) etc etc... general stuff like that.

I'll be creating some animations with moving cameras and objects, are there things that we can adjust in the performance settings that might help, once again without affecting the image quality?

Any advice is always greatly appreciated.

Thanks in advance.

14
Hi,

I'm having an issue since moving to Corona 8 whereby 3ds max will not render, it just hangs on Parsing unless it is the active window?
I'm using max 22 and corona 8, and it's happening on every scene on my workstation...

Any help would be greatly appreciated.

Thanks.

15
According to Synology's website the 1621+ has Dual M.2 2280 slots for NVMe Cache...
it's running 6 x 4TB drives (not ssd's)... it also has 8Gb RAM, I think Raid is SHR...

Pages: [1] 2 3 ... 5