Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: -Ben-Battler- on 2015-11-02, 10:50:40
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Hi
I like to make wire renders of high poly objects with TurboSmooth only showing isolines.
Here is an example:
https://forum.corona-renderer.com/index.php/topic,10091.msg64380.html#msg64380 (https://forum.corona-renderer.com/index.php/topic,10091.msg64380.html#msg64380)
But as you can see the problem is, that when doing that, CoronaWire is changing the line weight when approaching a vertex. This effect intensifies when the line weight gets stronger. No matter if world unit or pixel size is checked.
The first attached image is with all lines, second one is only isolines.
Is this a known issue? I'd really like to see streamlined lines across multiple vertices :)
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Hi Ben,
thanks for reporting this! I can confirm that the issue is there and when you make the lines so thick it's quite apparent. We will fix this in daily build somewhere after 1.3.
Cheers,
Robin
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Appreciated, thank you.
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Maybe it's a good opportunity to ask for a dashed line option in CoronaWire? ;]
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Maybe it's a good opportunity to ask for a dashed line option in CoronaWire? ;]
Checker map + wire map + rgb mult = win ;)
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Well ya, if you have good unwrapping, otherwise - not really.
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scheduled to be fixed in v4...
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Logged:
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Hi, any news about this issue? Quite a lot of time has passed, or did you mean Corona 13 instead of 1.3 :D