Some thoughts:
- Using Backburner shouldn't produce different results than rendering locally
- You didn't mention if you set the Animation (flicker free) value in your first rendering (it was only mentioned when you had changed to saving the UHD Cache, but it should be enabled whenever you are doing an animation whether saving the UHD Cache or not), so perhaps just using that would remove the flicker. Saving the UHD cache is mostly about reducing the time needed to calculate it for every frame rather than about removing flickering - the animation flicker free should take care of it whether the Cache was saved or not.
- There is only ever one UHD Cache if you choose to save it. If you use "Calculate from scratch" it will indeed overwrite it each time. Generally for a fly through, you would calculate it once and save it, then use the saved version for the animation; or you could use "Try to load and append" using the skipped frames, which will still save to one cache but will accumulate data from different places in the animation.
- The YouTube on saving the Cache is at
- Are you sure the flickering is related to the Cache / lighting and not some other cause?
Hope something here helps!
Tom