Author Topic: (Daily Build 2019-05-27) Swapping bitmaps doesn't always update the IR  (Read 2617 times)

2019-05-30, 00:01:17

Nejc Kilar

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Hello team,

This latest release is all sorts of good for me, major props for a good release :) That being said, I'd like to log one regression.

- Create a material, put a bitmap into its diffuse slot
- Run IR
- Change the bitmap to another bitmap
- Try plugging alternating between a couple of bitmaps by replacing the existing ones (like you would when look deving)

At that point you'll probably notice IR stops updating the bitmap textures. The last one plugged in is still visible in the IR even though there is another bitmap plugged in.

You need to stop the IR in order to get the right bitmap to show up.

I have only tested with bitmaps. I'm guessing its probably the same story if you'd put in different shaders (noises etc...).

Hope it helps :)

edit: Windows 10 ;)
« Last Edit: 2019-05-30, 10:11:14 by nkilar »
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2019-05-30, 10:01:47
Reply #1

Merlin

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