Heh, I mean that quite literally this time, CameraRaw has this parameter called "dehaze" which can reduce fog/haze/mist (or other low-contrast areas).. OR you can use negative value to introduce haze.
I selectively paint it over some areas if I feel "bloom/glare" didn't do sufficient job, or I wanted more localized effect.
I generally find Corona's bloom/glare rather weird but I also dislike using ArionFX (and saving linear files) so I simulate lot of effects by hand. Tiresome but at least I retain control over the look.
Oh! Photoshop you mean.
That's so weird. So you use it mostly to increase contrast and also add haze on the exterior (?). Do you see a difference between that and just curves?.
I would've never thought of dehaze to deal with contrast on renderings. Great trick.
I'm not sure why you put in the same equation bloom and glare though. To me those just add an effect to "hot" areas...
Specialized tools like 'dehaze' or 'clarity' aren't comparable to curves/levels, so they aren't interchangeable by any means.
I've put 'dehaze' with negative value, thus we can call it rather "add-haze" ;- ) on par to bloom because that's the effect I achieve with it. Both simulate bright light travelling through areas with tiny particles (dust,etc..).
I mentioned I use it to creatively enhance areas that I feel might benefit from the treatment, so it's just localized feature. Same way people use vignetting creatively instead of just lens (d)effect.
I think something was lost in translation as this is absolutely normal retouching technique. There are things I still rather depend on manual touch than have it only procedurally from framebuffer, particularly in case of Bloom&Glare because I don't find its implementation in Corona to be of high enough quality.
Impressive work ..I'm really in love with the lighting here !
Also thanks for answering all the questions here as always ,that's so generous of you to do so !
Aside question tho..I did few renders for lighting products and usually they ask for a night or at least dark mood render as addition ..how did you go with the decision to go with bright mood?
There was no request for any particular mood from client but it somehow came naturally. His reference (part of which was our older project for Jessica Vedel) showed natural daylight so with that I went.
I don't think their intention was to show the lamp functionality but instead how they look and how well they can blend into the space as natural (sculptural) feature of it.
But we generally get far less requests for dusk or night shots than what seems to be common (despite having two projects in portfolio completely based on dusk mood). Our clients just like the daylight same as we do :- ).