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General CG Discussion / Re: 4K and 8K resolution. New challenges?
« on: 2020-09-26, 01:29:10 »
I work at a a major VFX facility (700+ employees). For shows that deliver at 4k+, what we now do is that all departments that create images all work at half res (2k). Then once we have gotten a creative approval from the client for a shot, a set of 4k renders are then triggered at the end. Though, not all passes are selected for a 4k re-render, for example a dust pass may still be good enough at 2k. The new 4k comp is then delivered to the client as a 'tech' update. We found the trade off of re-rendering 4k versions of existing renders to be ore efficient that every department working at 4k from the beginning.
Btw, 4k is not actually a standard for films with an aim to release theatrically, a great deal of them are still native 2k. Ironically, most of the shows we work on at 4k res are mainly for the streamers, where people are watching from their phones most of the time, which seems a bit overkill.
Btw, 4k is not actually a standard for films with an aim to release theatrically, a great deal of them are still native 2k. Ironically, most of the shows we work on at 4k res are mainly for the streamers, where people are watching from their phones most of the time, which seems a bit overkill.