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Messages - Ali3D

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Hardware / Using two Workstations efficient or not?
« on: 2022-12-19, 14:10:43 »
I am upgrading from a 3950x to a 7950x Setup and am curious if i should keep the old one also? Because of AM5, the only things missing in my order is a case, ssd and a cooler for the cpu.

The Benefits in my Imagination are;
-Using the old one in busy times to work on a second project, while the new one is Rendering.
-Using the old one as a Render Node.
-Using the old one just playing Games while Rendering.

The Struggle in my Imagination;
-Overworking? As I will already cut Render times in half and save time.
-How much Input i would get from the 3950x as a Node?
-Synchronizing the data on the main system. Headaches or easy process? I don't really want to transfer data everytime manually.

To my Standarts: the average amount of Projects I had this year was Monthly 2,66 Projects. Expectations next year are 3<. I only do Still Images, no Animations.

I would appreciate all your advices and experiences in similar cases!

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Thank you, you are right! The UV Mapping on the Porsche was done perfectly, the body parts are all seperatly mapped, which i could see on the BP - UV Edit Layout. The mercedes not. I solved it by changing the Projection from the Body to Quader in the UV Edit section.

The Model is from 3dsky and both from the same artist. carpaint_grey_2_s.

Only the flakes were still to Big on Tiling scale: 1 but I just use 10 and it looks perfect to me.

Thank you very much, I totally forgot about the UV Mapping itself.

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Hi All,

I am updating my Cars with the new Scanned Materials, but some Cars are giving me wrong Results on the Reflections as in the Images attached. The Porsche works well, but the Mercedes not. Projection is on UVW-Mapping and nothing changes with the other ones. Also on the Mercedes nothing changes when I play with the Tiling scale in the Scanned Material.

No Solution with or without Subdivison or splitting mesh from multible tags.

Btw the standart Carpaints from the Material Library are working with the mesh, only not with the Scanned ones.

Any Idea?

Thanks for your time!

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