Hi,
is there any way to render reflections with corona, without activating a gi solver?
The only nearby solution we found is to convert all materials into a Ray Switch Material, leaving the GI-Slot empty, but this switches the shadows off.
So we doublicated all abjects, gave them a default material, set them to not visible (except casting shadows), to get our shadows back.
Now we´re not rendering without gi, but minimizing the use of it.