Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: cecofuli on 2020-07-06, 00:43:59
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Hello,
I don't know if it's a bug or not.
In v6.0, I like that we can see "something" wrong in the MEdit preview when CDisatance is empty.
In fact, in v5.0 we had a simple white shader.
But, why did you removed the same warning in the render, as in v5.0?
Is it a bug or what?
(https://i.imgur.com/n8kJ4gR.jpg)
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Looks like a bug. We will check it.
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Hi Francesco,
This works fine for me. I'm not sure what we are doing differently..
I guess can you send through your scene?
Cheers,
Rowan
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what we are doing differently..
Just try another exposure setting, -6 for example.
Good Luck
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@Frood
Maybe you posted in the wrong thread, I'm not sure what the exposure could have to do with the distance map..
@Francesco
Please can you send over your scene, none of us here can reproduce this one :/
Cheers,
Rowan
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Maybe you posted in the wrong thread, I'm not sure what the exposure could have to do with the distance map..
Just try it. Seems like the tonemap control to display the warning material is not working any more.
Edit: Quick repro:
- Sun&Sky scene
- Create pot with distance material in diffuse
- Set exposure to -6
Restarting IR needed because it looks like a tonemap control issue.
Good Luck
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Hi,
Okay, I missed out the manual restarting of the IR. I can reproduce it now.
Cheers,
Rowan
(Internal ID=532181450)
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Thank you =)
Weird bug ^__^
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Fixed in v6 DB 2020-07-21