Every time I open my files now I'm suddenly getting these quite overwhelming errors (in 3DS Max), it seems due to the new updated Corona! Why are they suddenly happening? Who has time to correct all these errors. I'm spending far too much time re-doing and converting my files since all the materials and lighting need locating and then adjusting. Is there a way around this?
(I contacted the support, but they have not yet gotten back to me.)
SYSTEM: Material Editor renderer is changed to Corona 7. Previous messages are cleared.
A non OSL shader (Map #2138624522 (CoronaMix)) was connected to the input 'In_map' of an OSL shader (OSLMap (osl: remap)).
This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
A non OSL shader (Map #2138624522 (CoronaMix)) was connected to the input 'In_map' of an OSL shader (OSLMap (osl: remap)).
This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
A non OSL shader (Map #2138624522 (CoronaMix)) was connected to the input 'In_map' of an OSL shader (OSLMap (osl: remap)).
This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
A non OSL shader (Map #2138626135 (Color Correction)) was connected to the input 'In_map' of an OSL shader (OSLMap (osl: remap)).
This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
A non OSL shader (Map #2138626135 (Color Correction)) was connected to the input 'In_map' of an OSL shader (OSLMap (osl: remap)).
This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
A non OSL shader (Map #2138626135 (Color Correction)) was connected to the input 'In_map' of an OSL shader (OSLMap (osl: remap)).
This can lead to suboptimal performance, and will be less portable. Try to use only OSL shaders.
SYSTEM: Material Editor renderer is changed to ART Renderer. Previous messages are cleared.
This material is not supported: Granite Red not real world (CoronaLegacyMtl). An approximation will be used.
This material is not supported: Metal Sandblasted Black (
CoronaPhysicalMtl). An approximation will be used.
This material is not supported: Porcelain Dusk Blue Matte (CoronaLegacyMtl). An approximation will be used.