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Messages - Juraj

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4756
Gallery / Re: First render - Paris apartment
« on: 2013-06-10, 17:47:11 »
Something funny is going on with I presume bump maps. Occasionally, checker patterns shows on some objects with mentioned material. Checker pattern even shows in Material editor behind ball, but I guess this isn't connected, just saying because I am confused what this can come from :- ).

What is the consensus on material filtering ? I have ALL my bitmaps set on Unfiltered, and 0.1. This gave me the best results in Vray, but does it apply here too ? I am mostly concerned about the "unfiltered" part.

The checkerboard pattern can be seen on black leather chair on right.



On second note, I've experienced bit more with HDCache, and it's indeed lightingly fast : ) Very nice, but for this project, I'll stick with PT+PT.

4757
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 18:35:52 »
I guess I've become too lazy with MagicBullet as my only solution. I wish too much for one-click solutions, and dread manual post.

4758
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 18:31:13 »
That said, I might try it. But since the output is fully unclamped, is there reason not to do it in post ? I do not liked colormapping in Vray much, and kept it fully linear with adaptation to adjust light balance in MagicBullet.

There is no reason why to do post in Corona other than it is easier and you get interactive preview during rendering. But sometimes you would need to render to higher resolution and downsize after tone mapping to simulate the effect of internal res 2.

Thank you for answer, I see about the AA.

Great advice guys, it's cool such small forum is busy and not left ignored by devs. But now go back to work :- ) ! I am doing too much discussing again. Need to model stuff and go back to enjoyable part again on wednesday.


Rawa: Nice !! Thanks. I am always afraid not to overdo glows, what settings did you use if I can ask ? Esp. since you were able to do so in tonemapped jpeg !

4759
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 18:25:13 »
Sure ! Which ones do you have in mind ? Any help there is greatly appreciated. I do try to add subtle glows to highlights, but for other things, I am bit lost.

4760
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 18:17:31 »
The burn is very controversial thing and is a lot taste-based. I don't want to excuse myself it's indeed too much :- D But I do I prefer it a lot, even if it comes across wrong for quite most people.

My biggest inspiration is Yellows photography. http://yellows.dk/ It's one of the most high-end scandinavian interior photographers, and I am very jealous of their work and would love to attain similar level one day in digital domain.



Just trying to explain :- D All in good faith, I do write down the opinions :- ) And value them guys


Rawa, mine is modified in post too :- ) It's not that overburn in Corona Framebuffer. I have difuse glow, and strong softlight in PS.

4761
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 18:11:16 »


Sorry sorry, I digress :- ) Burnt, and low-light is requested by client, and I love strong burnouts too :- ) They bring life.

Here is example of her work and photography. But maybe I overdid it ? It's tough balance..




That said, I will try it. But since the output is fully unclamped, is there reason not to do it in post ? I do not liked colormapping in Vray much, and kept it fully linear with adaptation to adjust light balance in MagicBullet.

Thank you Michal for advice

4762
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 17:42:34 »
I salute you for great effort :- ) Converter is literally deal-breaker for many people, me included. With the giant amount of assets I have on my drives, last thing I want is start from scratch.
Keymaster already invited me for daily build, and I will do so at the end of this week.

4763
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 16:09:50 »
I like that material is so "regular", and seems closer to ArchDesign shader (translucency and corners, nice). I could not stand Maxwell materials, I did not understand single value, everything seemed like complete science. Absolutely bothersome, I had trouble initially even coming up with specular mat. I like simple things. The simpler, the better.

4764
Gallery / Re: First render - Paris apartment
« on: 2013-06-09, 15:54:33 »
Yes, thanks Michal ! Corona is indeed quite what I did not expect.

Hi Cecofuli, saw your frustration in Chaos forum "All about noise thread". I've re-read that thread 5 times back and forth in my own pursuit of ultimate brute force settings for high-end interiors.


I'm very much enjoying the in-render DOF, I think I can finally keep it ticked-on constantly. I had some exteriors tests already too, and it was breeze ! But I expected that, even Maxwell was very fast in exteriors. Funny thing, I noticed the converter even switched VrayDirt for CoronaAO, which isn't yet much advanced, but did some trick too ! Nice. Now I'll wait for normal maps.


4765
Gallery / Re: First render - Paris apartment
« on: 2013-06-08, 16:40:39 »
I am getting different light contrast with HDCache+PT, HD paths 4096, PT 16 compared to PT+PT 16. It seems to be brighter, and more even, I don't like it that much compared to unbiased result, I am not sure if it's me having setup something wrong. When I'll have some time, I'll let the two identical renders cook for whole night and compared to what sort of GI will they arive. But for now, I am sticking purely to PT+PT, which I love.

I have question about the glass, I do see the advice to use single plane, but what if I would like to see double-glazed glass (two glass panes 10 cm from each other in distance), should I still use 2 single poly planes ? Can two-sided glass showcase true reflection ? And how much of burden is thick glass ? esp. two panes of thick glass :- ).

4766
Gallery / Re: First render - Paris apartment
« on: 2013-06-08, 15:11:56 »
Thank you guys for explaining, all clear now :- ) It does make sense with the tint example and I see how it can make tweaking certain materials easier.

Well, my second render is done now and I am beyond satisfied !! That's the results I was looking for. I love the subtle noise and little shadow detail all-around. Also, in-render DOF !

It's 100mil poly scene so far, this time only with HDRi, windows are far away. 7680px, full unbiased PT+PT, 16 samples only now, MaxInt. 0. Super super satisfied. It took 30GB ram, (it was 18 at 3840px, so it does seem to scale quite a lot). Not sure if I should keep Internal res=2 even if I go to such high res like this ? I do plan to render 8k most of my renders.

Well I am happy. I no longer need to worry about rendering, and go back to actual work. Lot's of modeling ahead, but my mind is at peace.

I think Corona will truly be revolution !



Another cool stuff I found, it's fully unclamped. So there really is no trick or anything. Clean AA and unclamped, something impossible in Vray.

4767
Gallery / Re: First render - Paris apartment
« on: 2013-06-07, 20:44:32 »
You can also try set diffuse level of white wall to 0.7-0.8 (value=255) to get more contrast.

What kind of contrast ? I have my whites always around 180-190 RGB since I adopted LWF. But this shot is kind of bland because I over-did the softbox I think. Anyway, I am always on quest how to do proper wall plaster. I had slight succes with the "roughness" value in Vray, which no one seems to use. I am curious to hear more from you

But the numbers driving values in materials are still a bit mystery to me, since I am used only for Color and Maps.

4768
Gallery / Re: First render - Paris apartment
« on: 2013-06-07, 20:37:29 »
Yes, I have it set that way :- ) Made the effort to read the manual (and every topic on forum too) yesterday

4769
Gallery / Re: First render - Paris apartment
« on: 2013-06-07, 20:10:03 »
I will play big time with every possibility there is, I am systematic and curious enough :- ). But time is really not important in this project, even if fully unbiased will provide 2-3perc. better image, I am all for it.

I must say the rotating smilie more than enough supplements that need to watch buckets go away. Even without buckets, the screen is still magnetizing.


Well, I off to beer, but I gave up rendering another preview. 8k px, pt+pt,  and DOF, really wonder what's gonna happen ! So far looks great

4770
Gallery / Re: First render - Paris apartment
« on: 2013-06-07, 18:40:39 »
One more thing I love :- D Might not seem like big catch, but for me it is. The material preview ! Which actually really corresponds to what I get in render. Even better that it is directly integrated into Max mat editor, and not some new weird obscure UI on top of everything like every other renderer. The clean integration within Max is what makes this such and effortless experience.

I am really charmed, feels better than first date.

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