it's nice that we have an option to choose UVWs between pattern and base objects, but sometimes (quite often) i want to have both. Maybe good solution would be to have dedicated surface map, like Chaos Scatter has, which would let to get base object's colours without sacrificing pattern object's UVs. In fact both, the Scatter and The Pattern could share the same map
just once again faced with such a need, after all, when you make carpets or fabric, it is very important to be able to impose, say, a print on top of the finished product, while maintaining the texture coordinates for individual fibers on the pattern itself
so +1 for this feature
@Marchik + @Romullus + anyone else who would like this - Could you please describe the exact use case for this? I think we do understand what is being requested, but we do not understand why.
My 2 cents:
Fur us, this would the most important feature. Our studio was using ICube's VRayPattern (coed by Karba if 'Im not mistaken) for almost everything back in the days and being able to access both the underlying geometry's UV space and the pattern object's UVs that is quite important. Aside from obvious cases like a rug or grass or simliar we used this feature to add any type of larger more widespread detail to geometry we patterned. Dirt, color gradiation, variation, atc...
If there was an option to pass on the data of even a single mapping channel from the underlying geometry, that would be wonderful.
Anyway, I think the implementation of such sytem was, at least for me, the most anticipated feature in the Corona ecosystem. We do a lot's of fast paced archviz and having a tool to quickly lay out architectural details on complex surfaces is a life saver for us. When we switched to Corona from VRay I think the only thing that almost held us back was the unavailability of sapatial texture type of thing.
But now it's here. So thank you for putting all the work into it. Much appreciated.