Hi again George,
I replicated the problem in a simpler scene trying to include the basic shaders which are present in the very big one where I initially yesterday found out the problem.
The difference now is that we have a shadow catcher material and the issue is replicated ONLY if we turn off the "Visible to Reflection / Refraction" option on the object who has that material.
- Load the scene and select the object SELECT ME
- Render and look at the result
- Now go the object's properties and turn off the option "Visible to Reflection / Refraction"
- You'll noticed the reflections on the 2 coloured teapots that are not the same but are altered! The red one seems also a bit mettalic!
Is this a normal behaviour? If we don't want the Shadow Catcher objects being reflected in the scene, is not possible or something is wrong?
A last thing, yesterday I am 200% sure that the problem was present also as I described on my first post but not I can't replicate it either, I am sorry!
Thanks,
Dionysios -