Recent Posts

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[Max] I need help! / Re: Help creating material with CoronaTileMap
« Last post by romullus on Today at 18:46:53 »
Did you check UV mapping of the wall object, maybe it's wrong?
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[Max] I need help! / Help creating material with CoronaTileMap
« Last post by Fortune_Lime on Today at 16:46:36 »
Hi

I'm trying to create a material using the CoronaTileMap which is a wood effect porcelain tile, as per the attached example. I'm sure it's quite simple but I'm missing something and I can't make it work correctly. Could anyone please help me out with this?

My initial thought was to have individual wood plank bitmaps plugged into a multimap, mapping randomizer and then to tile colour but I can't get the UVW mapping to look right. I've also attached a screenshot of the current material setup and IR from the VFB showing some kind of result.....

Thanks!
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[Max] Feature Requests / Re: Improved support of max colour management
« Last post by muoto on Today at 16:40:09 »
It would be nice to have your resolve/fusion workflow to see how you manage to create those LUT's... ;)

Between the -1.2 string, the "log" option in the vfb lut, the AgX ocio and DCTL (that i managed to install in resolve+fusion), the custom color correct node, well...it gets a little confused ;)

So when i color edit a 32bit image with Agx and dctl, i have trouble exporting to a lut to have the same result in the corona vfb
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Gallery / Re: Kill Bill
« Last post by ismailammar on Today at 15:45:18 »
Hello Maru, Thanks for your advice, of course I won't take it personally at all and you're right about your notice. I am always willing to take notices and critique from others to improve my work. 
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Gallery / CGI HOUSE IN SAUDI ARABIA
« Last post by ismailammar on Today at 15:43:34 »
CGI HOUSE IN SAUDI ARABIA
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if "avoiding user mistakes" is THE strategy - was anything done about Tone Curve after this thread:
https://forum.corona-renderer.com/index.php?topic=40616.0

an updated tooltip or something?
7
Shouldn't happen, AFAIK 0 in Corona is just another valid seed, unlike in some other programs where seed 0, or -1 means random seed on each evaluation.

Splitting and moving the messages to bug reporting board.
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[Max] Bug Reporting / Re: Re: CoronaMultiMap seed spinner
« Last post by TomG on Today at 14:32:08 »
Definitely a case where a new thread would be better ;)
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Got a problem with a animation where materials with multimap changes between frames. Wanted to clarify few things without creating new topic.
My guess this happens cause seed number is set to 0, so when rendering each node just randomly uses different seed number?
If so then changing seed to something like 123456 would lock it in and material wouldn't change in between frames?
Problem happens only with objects that are animated, if it's just moving camera then materials don't shift around.
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For what it's worth - Gamma operator lets you use lut files in Image Editor in the same manner as in every other software. just makes things simpler for the time being.
And that's already enough a reason to bring it back imo.

It looks like the Corona team is trying to protect the user from any wrong direction in postproduction, omitting the fact that some users might know exactly what they're doing or need that functionality.
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