Author Topic: ** Corona Animation ** -- relationship setting quality/time  (Read 165532 times)

2013-10-11, 21:11:07
Reply #180

rafpug

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Eian great, I understand..!

Then those little points of light (area chair) resulting from excessively high value of 'IOR?


Tremendous Eian ^ _ ^







2013-10-11, 21:13:17
Reply #181

rafpug

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So Eian

is recommended for exterior scenes PT + PT

and interior scenes PT + HD







2013-10-11, 21:20:21
Reply #182

rafpug

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I also made the actual sun disk invisible in reflections and refractions to get rid of the fireflies..



....ahhh  Ok  I understand

2013-10-11, 21:21:30
Reply #183

rafpug

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2013-10-11, 22:07:16
Reply #184

rafpug

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Hello Eian

Falloff map must be eliminated both in reflection and in refraction?
or only refraction?



2013-10-12, 01:22:08
Reply #185

rafpug

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fireflies

2013-10-12, 02:55:04
Reply #186

rafpug

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Reflection - Glossiness 0,98 / 1 (fireflies)

2013-10-12, 03:04:09
Reply #187

rafpug

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Render - Method Bucket

PT+PT
________
Max ray depth = 64
PTs = 24
Pass Limit 1 = 0:07:26

Bucket
AA = 3  Ast = 3  Ath = 0,15

2013-10-12, 12:02:52
Reply #188

rafpug

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2013-10-12, 12:39:32
Reply #189

rafpug

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Method for Animation "less than 1min"

Progressive
PT+PT

49sec=3Passes / frame

in the afternoon test animation


Thank Eian ...your suggestions were invaluable

Greats
Raf


2013-10-12, 17:30:45
Reply #190

Eian

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Hey rafpug,

I'm glad my suggestions were helpful..

PT (Path Tracing) is always more accurate than HD which is a cached method.
For interior scenes though HD might be faster because there are more secondary rays going on.

Fireflies happen because of the small sundisk that is super bright, so if you make the sun invisible to reflections and refractions fireflies disappear.
There are other ways as well, like reducing glossiness but its not that convenient cause you're changing the appearance of your material.

As for the falloff maps, it's not "wrong" to have them, they just don't needed for what I believe you're trying to achieve here (transparent plastic).
"Fresnel IOR" and "IOR" give you control over falloff in a more realistic approach.
Sometimes btw when you have transparent materials its a good idea to use "Absorption" in order to control how far a ray will travel in a medium before converting to a certain color and eventually fading off.

I just uploaded another image on my previous post with a different version of the transparent plastic for the chairs.

Cheers..
« Last Edit: 2013-10-12, 18:00:12 by Eian »

2013-10-13, 07:24:05
Reply #191

rafpug

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Good morning Eian

Is currently processing the first test video with the map decay (without fireflies).

The next test video will be based only on the control of 'IOR and parameter "Absorption"

Eian a question:
the fireflies  "effect", appears in the shiny objects transparent and semi-gloss?


Thanks
Raf


2013-10-13, 07:32:32
Reply #192

rafpug

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Or this fireflies effect occurs in all objects that have as a characteristic reflection / refraction ?

2013-10-13, 07:59:59
Reply #193

rafpug

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Hi Ondra,

In the parameters of the VFB settings
is there a way to remove the time bar in the render output format. avi ?

.jpg .tif .png for images ect ect..,
if I disable the Render stamp ... not seen!


Thanks
Raf

2013-10-13, 11:11:48
Reply #194

Ondra

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i dont understand
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)