Chaos Corona for 3ds Max > [Max] Bug Reporting

CXR saving problem with Corona 12

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ivabox:
Hi,

Lets say we setted up batch render in 3dsmax and wanted save them as cxr, the result would be something like, main render: 5gb, other passes: around 100mb each.

The problem is, while its batch rendering, if I press cancel, all of the passes will be 5gb. (I think this is the source of the problem)

Or if I use deadline as render management software, all of the saved files will be as same size as the main render.

The other day I tried to batch render from a file which had 43 cameras, and it was high resolution, so the final cxr was around 10-15gb each, with all of the passes, it filled up the server quickly and the job couldnt continue, and I am not even talking about the saving speed, saving around 200-300gb per render is too much time consuming.

I am not sure if this is a bug or there are any setting to solve that.

Hopefully you guys can help.

Regards,

RecentSpacesSam:
This is similar to a feature I requested a couple of weeks back about setting the desired bit depth/compression per render element.

A workaround someone suggested was to use the open-source tool "gaffer" to re-pack your CXR's as an exr.
It seems to work well manually and I'm currently in the process of trying to automate it. Will share more if I can at a later date.

Aram Avetisyan:
Hi,

There was a CXR saving issue with V12 which was reported and is already fixed internally. It is planned to be part of the upcoming Hotfix.
Hopefully it covers this case too.

About the feature request - we will try to have yet another look.

ivabox:
Thank you for the update, we will be waiting for the hotfix.

Regards,

maru:
There was indeed a fix related to render elements in Corona 12 HF1 - https://www.chaos.com/corona/download
Please check it and let us know if something is still wrong.

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