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Messages - TeoRossi93

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1
[C4D] I need help! / Re: Alpha is cutting bloom/glare
« on: 2024-03-26, 15:03:21 »
Unless I did something wrong the AE file should be attached to my answer above along with the image.
Sorry again, I missed it. My brain is melting today🫠
The "set matte" in my AE version was set a bit differently from yours. Now it's working fine :)
Thanks again for the explanation

2
[C4D] I need help! / Re: Alpha is cutting bloom/glare
« on: 2024-03-26, 14:41:45 »
It's 'Use for Matte' - full/plain color or no color, either will work, one of them needs to be inverted (depending on whether it produces full white or black).
When you set the layer to add (or screen if you're not working in linear mode) you will see immediately which one is producing the right output.
I feel stupid but I can't make it work lol.
Could you send me the AE file that you setup please?

3
[C4D] I need help! / Re: Alpha is cutting bloom/glare
« on: 2024-03-26, 12:50:42 »
Here you go, AE file (v2021) and a Screenshot attached.
Disregard the background, it's just a random gradient to help seeing the result.

In AE, you can tell a layer (file input, whatever) to use its own alpha, another layer's or file's alpha, or any arbitrary alpha channel, by using one of the Matte effects on it.
To make it work you need to:
- set the original base layer (your beauty) to use the file alpha (done automatically by EXtractoR) - that's what you probably did already
- duplicate that layer, set EXtractoR to use the bloom&glare channel
- with that layer selected, add a 'Set Matte' effect
- in the 'Set Matte' effect UI, set matte to 'full color' or 'plain color' (I'm using a german OS so no idea what it's called in english)

Now you've effectively told that layer to use a fully white mask instead the one in the original EXR file.

Alright, sorry. I didn't know that thing.
I'm not sure which is the parameter to tweak tho, in the Set Matte effect. Now I applied it to the bloom layer, with the extractor too of course

4
[C4D] I need help! / Re: Alpha is cutting bloom/glare
« on: 2024-03-26, 10:50:36 »
Sorry guys, maybe I can't explain properly what my problem is...
Please, look carefully at the images that I'm attaching here.
As you will see the glare is completely missing in the pass, how am I supposed to composite it if it's totally missing?

I'm attaching even the exr multilayer file so you will understand better the issue

5
[C4D] I need help! / Re: Alpha is cutting bloom/glare
« on: 2024-03-25, 21:07:08 »

...
...it's not spreading outside if I keep the alpha activated.
...
If there's image pixels saved in areas where alpha=0 it means you can still duplicate the layer with only glare&bloom visible, put it in top, disable alpha for that layer only - wouldn't that work?
[/quote]

Sorry, I don't get you. How can I turn off alpha just for bloom/glare pass?

6
[C4D] I need help! / Re: Alpha is cutting bloom/glare
« on: 2024-03-25, 17:52:57 »
Is this the bloom and glare pass saved from Corona VFB?
Nope, this is a multilayer exr file that I'm saving as multipass and extracting it using extractor in after effects.
Since this is an animation I can't save the bloom pass by hand for each frame😅

7
[C4D] I need help! / Re: Alpha is cutting bloom/glare
« on: 2024-03-25, 17:47:16 »
I am not sure how exactly you are compositing your frame, but this should work:
- use beauty without bloom and glare as the base layer
- on top of that load the bloom and glare layer (bloom and glare against black background), make sure that it is loaded without transparency (opaque, alpha is pure white)
- set the bloom and glare layer to "add" mixing operation

Hi Marcin,

the problem is not how I compose the file, the problem is that the bloom/glare is "limited" inside the objects shape, it's not spreading outside if I keep the alpha activated.
In the attached image you will see how the pass is looking, the white spot should be a glare.

8
[C4D] I need help! / Alpha is cutting bloom/glare
« on: 2024-03-25, 12:26:28 »
Hi guys!
I have a problem when I try to composite bloom/glare pass in After Effects.
Basically the bloom/glare is not going over areas where there are transparencies, and this is a huge problem.
In the attachment you will se the VFB image that is the correct version. Then you will see the COMP image, done in after effects, that is completely missing the glare (because opacity cuts it).

The background is a stock video of course.

I'm rendering an exr file with all the compositing layers (virtual beauty, bloom/glare).
I still haven't figured out a method to comp this thing properly...

Thanks

9
Gallery / Suter MMX 500 - Race Motorcycle
« on: 2024-01-21, 18:04:26 »
Hey everyone!
I would like to share with you guys my latest personal project, I've started it couple of months ago but I was able to complete it just now...
I started with a base model by Squir, modeled some parts from scratch and added various details. I built all the materials and lights in c4d and Corona of course. The livery is done just using Corona decals.

If you wanna enjoy the complete project I'll leave the behance link here!
https://www.behance.net/gallery/188853901/Suter-MMX-500-3D-Visualization

Thank you!

10
Hi there,
Thanks for the update.
I think I finally understood the inquiry.
I was a little confused because you mentioned you were using the Interactive Rendering feature (which runs in the VFB), but if I understood correctly, you're using the Interactive Viewport feature instead.
Then, if color management settings are set to default, could you please make sure the viewport is using them?
Please go to the Viewport's menu "Options" and make sure the "Linear Workflow shading" is enabled there.
I hope this helps.
Let me know the outcome.
Cheers.

Man, this was the problem... You saved me lol.
Still I wonder how I activated the linear thing in the viewport.

Thanks again👏👏👏

11
Is ACES OT enable in the VFB and disabled in the camera tag or vise versa?

Hi Bengamin.
In the camera tag Aces output transformation is disabled, in the vfb too.
Btw this problem is not happening in the vfb, only in the interactive render viewport

12
Hi Benjamin,
the color settings are already set like you mentioned, I've never touched the default ones.
The problem is happening only with the interactive viewport. If I use the interactive rendering (the windowed one) I see everything correctly.

13
Are you using some custom color management settings? This looks like gamma 1.0 vs 2.2.
I don't even know where this setting is lol. Yesterday everything was fine, now it's broken

14
Update, this issue is in Cinema4d 2023. I've tried with the R23 and there aren't problems

15
Other examples here from random scenes

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