Author Topic: Personal work, Illustrations and designs.  (Read 25583 times)

2016-10-22, 17:10:10
Reply #15

melviso

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@Darkki

Haha.. I tried looking into learning python but time isn't there for that. I have a lot of respect for coders, programmers, and software developers. How they can write stuff for us to use is really mind blowing. We all dream of features we want added to software we use and they make it happen by using numbers/maths thingy. Look at VR right now, are we sure these devs aren't secretly talking with aliens or something. :0

I will try at some point to learn python, or mel scripting. Not giving up on it :)

2016-10-25, 12:35:57
Reply #16

Ludvik Koutny

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Thanks everyone.

Rawalanche: All procedurals mostly, I rarely handpaint anything if there are tons of complex objects.
Image attached is my super basic material setup where everything usually starts. There's basematerial and material for edges and cavities. Basematerial is usually blend-material of somesort, with different masks applied.
I Model everything 3dsmax with usually just raw polymodeling. Lately I have been using more and more booleans also.

Melvisio: I wish I was smart enough to write my own shaders but I struggle even with really basic maxscript :D

Ah, yes. I use the very similar workflow for years, so I guess I was kind of looking for reassurance that I am on a right path :) Only difference is that I usually try to do most on the map level, instead of material level, meaning that I usually try to map different properties on single material, to avoid material blending, which has some performance hit (but it should not be that big).

As for modeling, if you do all in Max, without any sculpting or CAD style workflow, then that makes it even more badass :)

2016-10-26, 05:17:42
Reply #17

3dm.matthews

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Beautiful work, and range of work! Love it all!

2017-06-09, 07:59:51
Reply #18

Darkki

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Hi all, long time no post.
Finally tested out corona triplanar and damn I like it. Speeds up my messy process so much!
Procedural shading and not a single unwrapped piece.



« Last Edit: 2017-06-09, 08:14:49 by Darkki »

2017-06-14, 05:08:08
Reply #19

dartofang

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thats one hardcore modelling you got here man.. thanks for sharing

2017-06-26, 13:16:16
Reply #20

DannyG

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Impressive texturing for sure. Thanks for showing these
New World Digital Art
wwwNWDAstore.com | danny@NWDAstore.com

2017-08-06, 18:40:05
Reply #21

Darkki

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Hi again.
Latest piece with plenty of corona behind it. Involves also tons of overpainting.



More images at artstation: https://www.artstation.com/artwork/5VGXA

2017-11-12, 19:55:49
Reply #22

Darkki

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2017-11-16, 15:36:24
Reply #23

tomislavn

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Wow, such talent man! Amazing work :) Really looking forward to seeing more of your stuff.
My 3d stock portfolio - http://3docean.net/user/tomislavn

2017-11-16, 17:37:44
Reply #24

Ealexander

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This thread is bursting with awesomeness.

2017-11-17, 11:01:05
Reply #25

Sleax

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Hey man! Just want to say, that your stuff is epic! Thanx for sharing!

2018-03-10, 11:34:08
Reply #26

Darkki

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Thanks all, long time without posting but here we go again.
Couple of years ago I did a small tutorial for modeling and rendering. There's a small timelapse.
Playing around with corona shaders start around 8min mark.
Cheers everyone!


2018-03-27, 22:50:26
Reply #27

Darkki

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Hi folks. Lates personal pieces.
All with bunch of corona magic behind. Mostly triplanar mapped surfaces and heavy use of volume materials. My overall goal was to work with 3 images simultaneously just for sake of speeding things up.







More at artstation:

https://www.artstation.com/artwork/4nenq
https://www.artstation.com/artwork/GQDNQ
https://www.artstation.com/artwork/P3kwr

-Cheers!
« Last Edit: 2018-03-27, 23:48:56 by Darkki »

2018-03-27, 22:59:31
Reply #28

romullus

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You are beast!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2018-03-28, 11:06:07
Reply #29

Fluss

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Damn ! That's some serious work there! Insane amount of détails, lighting and composition are fantastic too! I just hope i'll get to that level one day :)

Would be insanely great to see a making of ! And some wireframes, I don't know why but I love those, especially on high poly scenes like these !