Bump map doesn't "need" to be interpreted as 1.0 in same way as normal map. Normal map absolutely needs to be in 1.0 otherwise it doesn't work as intended. Bump map can be authored in 2.2 (with middle point being 186) and then it can be interpreted as 2.2 in 3dsMax.
But 1.0 simply suits it better since it's linear, but it suits to every single bitmap with such information, i.e Glossiness/Roughness, Translucency fraction, IOR, Fresnel IOR, anisotropy direction, etc. etc.
So we don't need specialized gamma for bump, we need gamma for every single bitmap, just like VrayHDRi (they really ought to change the name if they want anyone to use it), hence why simply integrating it into CoronaBitmap would be best solution . This is how Maya has it now (although in very extended fashion, with full color spaces, not just gamma interpretation).
Doing that gamma switch in CoronaNormal should have stayed at warning, it was hack that will bite back in ass in future. We still need to manually override gamma in all the other slots I mentioned above : /
« Last Edit: 2016-10-03, 23:31:46 by Juraj_Talcik »
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