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Messages - tradstown

Pages: 1 2 [3] 4 5 ... 8
31
[Max] Bug Reporting / Re: Adaptivity and Shadow channel
« on: 2022-08-11, 19:02:49 »
Double up

32
[Max] Resolved Bugs / Re: Displacement issue (problem)
« on: 2022-08-11, 12:01:43 »
Anybody?

33
[Max] Resolved Bugs / Re: Displacement issue (problem)
« on: 2022-08-08, 06:04:24 »
One more test. So how to get detalization far from camera like near on the ground?

Displacement - 1px (less number is giving me an error and do nothing)
The ware density of the ground plane - more then 50 millions poligons
The size of ground plane - 10km by 10km
And what to do with larger terrains in this case?

34
[Max] Resolved Bugs / Re: Displacement issue (problem)
« on: 2022-08-07, 21:57:53 »





















35
[Max] Resolved Bugs / Displacement issue (problem)
« on: 2022-08-07, 21:57:31 »
Hello everyone!
This is my issues, maybe somebody explain to me something, maybe this is a bug and Corona team replaced 3D displacement by 2.5D too fast.

We have a plane 10km by 10km (32000px resolution). And Layered material with 2 displacement in materials. (actually, layered Mtl with displacement modes is a great thing, I like it so much, thank you for that!).
So when we are rendering near the terrain, we will se some details of the second material (with low height of displacement, it has 3m by 3m width, 8K resolution), but because of the pixel mode of the displacement in setup we can't get all details of the displacement. I tried to get more details with world size (units) but it didn't help, it even got worse.
Maybe I'm doing something wrong, but I think we can't get good results for big areas with displacement of Corona for now. I made some screenshots (look at the 8K render of mountains at 100% zoom pls (Displacement of big area 1.jpg)):

36
[Max] Feature Requests / Re: Displacement control
« on: 2022-08-07, 15:58:37 »
With this being an 8 minute video, some of it showing painting displacement, some of it showing layered materials, can you be more specific about what tool it is you want in Corona?

I meant, that you can deform mesh while rendering is going and you you shouldn't restart the render process. Maybe this is because 2.5D displacement? I just trying to understand how to control displacement while rendering, for example:
We have displacement map of mountains from World Creator or Gaea, but we can't see the even the basic mesh (displace modification) while RT is going on. Hope you'll understand me. If not, I'll try to explain in another way somehow. Thank you for fast replay by the way!

37
[Max] Feature Requests / Displacement control
« on: 2022-08-06, 21:12:42 »
Hello everyone, I hope you are doing well.
I want to ask, is there some way to do something similar in Corona renderer or this is issue of 3ds max?
If Corona team can create something similar it will be great!
Thank you.


38
[Scatter] Feature Requests / Improved display of objects
« on: 2022-07-27, 20:51:16 »
Hello everyone!
I hope this idea will be ok for you guys. Idea that based on display view in the viewport. So nearest scattered models will display like full model, as you can see on the screenshot and models, that placed far from view - will display as box. So you could to setup your scene without dropping FPS.

39
[Max] Bug Reporting / Re: Adaptivity and Shadow channel
« on: 2022-07-25, 16:29:18 »
Up

40
[Max] I need help! / Re: New "Tint" in Corona v8
« on: 2022-07-15, 17:05:37 »
There was a bug in V8 non-hotfix and it is now fixed - https://forum.corona-renderer.com/index.php?topic=36712.msg199428#msg199428
But it seems that there is still some issue, or at least some confusion, so we will look into it.

Thank you!

41
Oh sorry thought i could post that here...

Yes i know, but when i change the y or x parameter manually it never matches perfectly.

Make the tile for one side only, but longer, then you need and after slice it and rotate. So you'll get continued tile on two walls. Good luck!

42
[Max] I need help! / Re: New "Tint" in Corona v8
« on: 2022-07-15, 11:20:36 »
Hmm, indeed something strange is going on with the tint here. I tried it yesterday on a simple scene with minor WB adjustment and it seemingly worked ok, but today i can't get any meaningful result in another test scene.

For sure something wrong. Thank you for your try, believe us please, we just trying to help Corona team, not just critic this or that in engine.

My opinion - better to make one eye dropper and warm/cold + magenta/green in a one place, like it works in photoshop.

43
[Max] Feature Requests / Re: White balance eye dropper
« on: 2022-07-15, 00:26:06 »
Please explain more about what does not work now, it works for me here, just with the new click and drag functionality rather than the click then click. Where do you have the Tint in the tone mapping stack?

Thank you for your reply, I wrote in this topic as well: https://forum.corona-renderer.com/index.php?topic=37452.0

44
[Max] I need help! / Re: New "Tint" in Corona v8
« on: 2022-07-15, 00:20:42 »
Unfortunately it is too complicated and doesn't work for me =(
Can you show us please how to do it with pictures or video step by step?
In the past it was more faster and more friendly with just a few steps.

45
[Max] I need help! / Re: New "Tint" in Corona v8
« on: 2022-07-14, 23:10:45 »
Hello, I tried to use color balance as well and it doesn't work at all for now.
I'll try to explain with images:
My stack is clean, there is only tint. I took that white eye dropper and drag and drop to the left side of the image and it is become dark blue, instead to add blue in the image and compensate that worm color.
What am I doing wrong?

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