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Messages - tradstown

Pages: [1] 2 3 ... 8
1
[Max] Feature Requests / Re: CoronaSky options
« on: 2023-08-02, 00:18:17 »
+++

2
Gallery / Re: Cliff Valey
« on: 2023-05-13, 10:24:38 »
Nice renders!
I love fog and variations of lighting mood. Volumetrics are wonderful.

3
Actually this is so needed feature. For example, if you need to create God rays through clouds, you place a plane with noise opacity map and turn off GI for this object to exclude it from environment lighting so it will illume by Sun. It will help a lot in VFX for example even in architectural visualization. What do you think?

4
Gallery / Re: The Roof | CGI
« on: 2023-03-10, 08:08:53 »
Great job! I like the softness of red colors.

5
Gallery / Re: The relax corner
« on: 2023-03-08, 22:43:06 »
Great job! I like it. Nice textures, factures and lighting.

6
[Max] Bug Reporting / Re: Adaptivity and Shadow channel
« on: 2023-02-14, 14:19:03 »
This is still on a todo list, sorry for the lack of updates. Can you please explain why it is so important to you? Is it that you need to use the shadow pass for compositing and right now it is giving you incorrect results? Maybe there is some other reason?

I provided a workaround in one of my first messages here, but there was some confusion about the specific name of the setting to change. Here is clarification:
1. Enable the development/experimental stuff rollout - https://support.chaos.com/hc/en-us/articles/4528523195537
2. Go to Performance > Development/experimental stuff rollout
3. Under the Lights section change Enviro sampler to NormalDep Compensated
4. DO NOT change "adaptivity", "adaptive light solver", or any other settings!

Hello! Sorry, it's been a wile I read this topic.
It was important, because I think, that Corona Engine do not use this information in a right way to clean image on latest passes. I mean, that after 4 or 5 hours render of interior, if you have noise in the corners it will stay there forever and doesn't matter how long time you'll wait. I thought that this is because adaptivity, if you'll look at Fstorm render engine, after some pass it makes image clean, because of adaptivity, it no need to render clean places and it make corners clean at all.

7
[Max] Daily Builds / Re: New Volume Resolving Playground!
« on: 2023-02-12, 16:19:02 »
Wow! Great stuff! Thanks a lot to Corona devs!

8
Gallery / Re: LOST IN SNOWSTORM
« on: 2023-01-07, 04:25:23 »
Lovely images! Great work!

9
Gallery / Re: Mosscore: Petit Ermitage
« on: 2022-11-30, 16:47:55 »
Wow! lovely images! Congrats.

10
[Max] Resolved Bugs / Re: Displacement issue (problem)
« on: 2022-09-08, 10:15:26 »
Hello Rowan!
This is great news! Also I wanted to ask you about World Sizes type of displacement, is it works fine too?
Also this mistake was with small resolution as well. You can check this image please:


Hi,

Did you send this scene over to us already? If not can you send it over to me? I can send you a link via PM to directly upload the scene to me.

Cheers,

Rowan

Hello! Yes, I did.

11
[Max] Resolved Bugs / Re: Displacement issue (problem)
« on: 2022-09-07, 17:55:25 »
@PROH
The issue you reported is now fixed.

You will no longer get artifacts in this case. At 8k it renders correctly now :)

If you exceed the maximum limited primitives you will get an error message too.

You can grab it here: https://forum.corona-renderer.com/index.php?topic=36810.msg203090#msg203090

Thanks,

Rowan

Hello Rowan!
This is great news! Also I wanted to ask you about World Sizes type of displacement, is it works fine too?
Also this mistake was with small resolution as well. You can check this image please:

12
I'm interesting in this too. Corona team, can we get some feedback about this please?

13
[Max] Resolved Bugs / Re: Displacement issue (problem)
« on: 2022-08-17, 19:25:05 »
OK. Now I have done some testing myself, and can confirm that displacement on large scale is problematic with Corona.

My test was designed to see how far away you can see displacement sized around 20-25 cm, and in both 4k and 6k renderings I could still see it at 1km distance, even with the denoiser on (Corona). Pictures attached.

But at 8k the problems begin. There is lots of artifacts in the render, and Corona gives a warning about low RAM (I only got 64Gb). Low RAM however should only cause a slow render, and NOT give artifacts.
I have tried to locate the problem, and one thing I noticed is, that when the "Primitives displac." number goes higher than 1.000 M I start to have artifacts.

Hope it helps.

Hello! Wow, great test! Hope it will help to improve displacement in Corona Renderer and it will help to fix some bugs.

14
[Max] Resolved Bugs / Re: Displacement issue (problem)
« on: 2022-08-16, 19:36:56 »
Sorry for the wording. Is autobumb on or of?

That's fine. It is On.

15
[Max] Resolved Bugs / Re: Displacement issue (problem)
« on: 2022-08-16, 13:56:38 »
What denoiser are you using, and how is your bump and autobump set up?

It doesn't matter in this case. I need geometry displace. Autobamp has no setup, it is only on or off. There is no bump in the material and I don't use the denoiser

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