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Messages - TomG

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16
Ah unfortunately, things did not go to plan, some issues were uncovered, and the HF2 will now be out next Monday (if all goes to plan...). Sorry for the extra few days' wait!

17
General CG Discussion / Re: 3ds max 2025
« on: 2024-04-09, 17:54:11 »
Unfortunately moved to Mon next week, after the discovery of a few issues.

18
[Max] I need help! / Re: Corona Sky
« on: 2024-04-09, 17:46:58 »
Sounds like either the Scene Environment in Scene settings in the Render Set up is not set to "3ds Max Settings (Environment tab)", or there is a Direct Visibility override enabled.

19
Preparing the 11 HF2 with 2025 compatibility is what is going on :) Should be out on Wed if all goes well (as in, actually out, not daily builds out).

20
Yep, combine those two answers and there you go :) It was aimed to be a streamlined subset of scattering type functionality, crafted for what would be useful in setting up archviz scenes, that did not require any additional purchase, where we have the control to ensure it always works with Corona (and V-Ray now of course) as both the Scatter and the render engine(s) update.

21
Most welcome! Keep your fingers crossed with us that all goes to plan lol :)

22
At present, any implementation we could do would be quite limited - for example, animation would not be supported (but that's exactly when you might want cloud/network/farm rendering). This means it would be quite a bit of development time, for something not very useful to you as a user. We'll see how that changes in the future, but that's where things are for now. Hope that helps clarify the situation!

23
The HF for Max 2025 is due out next Wed if all goes according to plan.

24
[Max] I need help! / Re: Black rectangles in saved images
« on: 2024-04-04, 17:21:33 »
Build is going through QA. If all goes well, we hope to see this released sometime next week.

25
If by "all systems will be rendering in the office" you mean that there are 16 machines rendering in the office (all 11 main licenses, and 5 render nodes), then you will have no remaining licenses to use Corona elsewhere (technically, you will have 11 GUI licenses so you can see the Corona interface, but zero rendering licenses for IR or similar, even for rendering material previews).

EDIT probably the best bet is to get one more Render Node for the office, and that leaves 1 main license free and clear for use elsewhere :) Assuming you don't want to just remove one machine from rendering in the office of course.

26
Gallery / Re: CGI - NATURAL POOL
« on: 2024-04-02, 20:03:59 »
You're welcome, discovered by personal experience hahah, always good to learn things the hard way ;) Let us know how you get on when you test it, to see if it helps make those improvements even more "improvey" ;)

27
Gallery / Re: CGI - NATURAL POOL
« on: 2024-04-02, 15:12:57 »
As a thought, did you upscale the people before running AI on them? AI does not do well where faces and people are small in the image, and ensuring what you pass to it is at least 512 or 1024 (assuming SD vs SDXL) will help. That being for each extracted person. So basically, extract people separately, upscale them, run AI to improve them, downscale and paste back into original image?

28
Quick questions and thoughts - what is the fire, an openvdb? A Phoenix sim?

Also, there's no Tone Mapping Control used any place is there, where restarting a render is needed to see the effect, so, e.g. you could adjust tone mapping and save the image getting one result, close the scene, never having re-rendered since adjusting tone mapping, reopen it later and the Tone Mapping Control would now take effect and the render would look different.

29
[Max] I need help! / Re: IR freezing
« on: 2024-03-21, 12:27:44 »
Not heard of this before, we'd need info, at very least Max version and Corona version, but also is this every scene or a particular one? Any recent updates to Max, Corona, or Windows? Also useful would be a scene file where this happens to you, which can be sent privately via ticket at https://support.chaos.com/requests/new (include a link to this forum post so we can connect the dots, ty!)

30
Still not apples to apples, as you would have had to pay for Phoenix, Scans, and Player separately back in 2022 if you are comparing to Premium, or you'd have to look at Solo pricing today. And as noted, few people use render nodes - maybe a higher percentage here on the forums where users are more dedicated and "hardcore", but usage and purchase stats show nodes are not used by the majority; so these are not comparisons across the board for every user and most people do not see anything close to this kind of price change.

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