Recent Posts

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91
Hu guyse!
I'm trying to use a material with corona distance. but I need to have two different colors for each object.
The use is for the lines and symbols on the road

Thanks!
92
Jobs / Re: Freelancer / Remote studio needed
« Last post by Oleks.mands on 2024-05-14, 13:53:11 »
Hi! You are doing great projects. I am an architect who creates photo-realistic visualizations, animations, and architectural concepts that bring projects to life. I have collaborated with clients from various industries, from residential to commercial developments.
And, I would like to help your studio as a remote 3D Artist.
My portfolio: https://www.behance.net/mands-arch

Best regards, Oleksandr
Architect, MandS-Arch co-founder
93
[Max] I need help! / Re: Scatter Update During Preview
« Last post by Frood on 2024-05-14, 13:14:44 »
Hi,

not convenient but you may try

https://forum.corona-renderer.com/index.php?topic=40524.msg215416#msg215416

Maybe it works for you.

Edit: I just remembered a script I used to create previews, it's still available and seems to work because it has a "timebudged" setting. I quicky tested it and scatter seems to update using it.

https://www.frogsinspace.at/?p=1227


Good Luck



94
Hi Stefan,
Has Tile Pro been updated to the latest C4D and CR11 ?
95
[Max] I need help! / Scatter Update During Preview
« Last post by Byteman3D on 2024-05-14, 12:55:22 »
I have a spherical virus model with spikes on the surface, created by Chaos Scatter, supposed to stay locked on the waving surface by Noise modifier. I wish to preview both the scatter effect and the speed of the noise, but 3dsmax Viewport Grab Preview doesn't update in each frame.

I am previewing to an avi format encoded as mp4. Sphere is moving in preview but but the scatter spikes remain still. (At the time where the time slider was at the time preview command is initiated.

Is the only way to see the action preview by render?
96
Jobs / Re: Freelancer / Remote studio needed
« Last post by aleksasavic on 2024-05-14, 12:27:11 »
hello, i sent you PM massage.
This is my short portfolio: https://www.behance.net/58607a06
97
[Max] General Discussion / Large Animated Proxy file
« Last post by Otuama on 2024-05-14, 11:00:48 »
Hi all

I've made a tank filling by using an animated slice, subdivide & animated noise.

It works fine for what I need it for.

It animates over 900 frames.

I've made an animated proxy and it's a 2.2gb file.

Are there any downsides to this or should I leave it as the original mesh version?

Thanks
98
Gallery / Celestial City , Bengaluru( INDIA)
« Last post by impact design on 2024-05-14, 06:36:34 »
Hello everyone,
This is our latest Animation of Celestial City, Bengaluru( INDIA). We hope you will like it and we welcome your feedback and review.
Thank you

https://impactdesign.co.in/
https://www.behance.net/gallery/198168981/CELESTIAL-CITY-(ABHEE-VENTURE)



99
[Max] I need help! / Re: CPU usage drops to ~10%
« Last post by Avi on 2024-05-14, 06:32:14 »
Hi,

Can you let me know if you see the same CPU usage drop behavior with a simple max file with few boxes and geometric shapes?

At what stage of rendering does CPU usage drop? Such as during UHD cache calculation?

By any chance you are using CoronaAO and CoronaRoundEdges in your scene?

Can you try using Corona benchmark to see if you can still see CPU usage drop with it? https://corona-renderer.com/benchmark

I understand that you have already tried turning off caustics but can you double check it again that turning it off does not fix the problem for you?

Can you make sure that your windows is uptodate? Settings > Update & Security > Windows Update

Can you also check if your power settings are set to high performance? Control Panel > Hardware and Sound > Power Options>High performance.

100
[Max] I need help! / Re: Proxies making file take forever to save
« Last post by Avi on 2024-05-14, 06:14:10 »
Hello.

Here's the zip file:
(Removed)

My project is on an SSD, including the proxies.
All proxies are in wire mode. Not mesh.
I don't use a network. it's locally stored.

Thanks!


Thanks for providing the scene. I was able to repro this issue on my end as well. It seems like changing from CoronaBitmaps to native 3ds Max bitmaps, scene actually saves faster. The issue seems to be related to Corona bitmaps not proxy.

This is now logged: (Report ID=CMAX-964)

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