-Crash while exporting corona proxy when the object has more than one uv tag
-Corona proxy is not working with Team Render.
-Corona proxy is not working with Team Render.
Do you have a scene or steps that would help us reproduce the issue? I created a simple scene, added a Corona Proxy object and it renders fine over TR both locally and on a remote render client.
I'm rendering another scene right now. But I will test it tomorrow and give you a feedback.
The main issue for me is just the thing with the RAM. Thats my favorite issue do be fixed. ;)
Aborting synchronization: dumpExr failed" on my render client and I had to quit it with the task-manager. What could be the reason for that? |
Did you run the Corona Licensing Server? It will need to be running in order to hand out authorizations to the Client machines.
It may not have been installed by default - I'd re-run the installer, choose Custom, and ensure that it's checked.
Do you mean Corona Proxy with Team Render, or Corona Proxy on its own? Sounds like it may be a separate issue from the original thread topic of "RAM issue when using Team Render" and may be best in a separate thread so it doesn't get lost :)
Was it the first thing you rendered after opening cinema 4D? Sometimes the high RAM-Usage on my end occurs when starting another render without restarting cinema. Seems like the ram doesn't getr flushed after finishing a render.
2019/01/22 11:44:32 [Corona4D] [TR] Sending HELLO to server
2019/01/22 11:44:32 [Corona4D] [TR] Connection established
2019/01/22 11:44:35 [Corona4D] REPORT: unchanged: 0, Prim: 46, Inst: 0, Mtl: 0, Env-tentative: 1
2019/01/22 11:44:35 [Corona4D] Core::renderFrame before onFrame
2019/01/22 11:44:35 [Corona4D] Parsing scene took 19.759 seconds
2019/01/22 11:44:35 [Corona4D] Calculating displacement
2019/01/22 11:44:35 [Corona4D] Preparing geometry took 0 seconds
2019/01/22 11:44:35 [Corona4D] Preparing geometry
2019/01/22 11:44:35 [Corona4D] Embree: memory usage: 232,8 MB. Total embree build time is 389ms, top level commit took: 301ms. There are 46 embree geometry groups, 0 instances, 46/0/0/0 tri/animTri/hair/custom primitives
2019/01/22 11:44:36 [Corona4D] Core::renderFrame after onFrame
2019/01/22 11:44:36 [Corona4D] CoronaCore::renderFrame before unique materials enum
2019/01/22 11:44:36 [Corona4D] CoronaCore::renderFrame after unique materials enum
2019/01/22 11:44:36 [Corona4D] CoronaCore::renderFrame after unique materials update
2019/01/22 11:44:36 [Corona4D] Preparing geometry took 0.57 seconds
2019/01/22 11:44:36 [Corona4D] Preparing lights
2019/01/22 11:44:36 [Corona4D] TreeAdapt built: nodes 23, time 0 ms, memory 5.224 kB
2019/01/22 11:44:36 [Corona4D] CutCache initialized: records 842580, time 12 ms, memory 33.7034 MB
2019/01/22 11:44:36 [Corona4D] CoronaCore:RenderFrame: after directLight
2019/01/22 11:44:36 [Corona4D] CoronaCore::renderFrame: after GI precompute
2019/01/22 11:44:36 [Corona4D] Preparing lights took 0.014 seconds
2019/01/22 11:44:36 [Corona4D] CoronaCore::renderFrame: before render
2019/01/22 11:44:36 [Corona4D] Rendering initial pass
2019/01/22 11:44:56 [Corona4D] [TR] Sending chunk 4/17 to the server
2019/01/22 11:45:24 [Corona4D] [TR] Sending chunk 5/17 to the server
2019/01/22 11:45:51 [Corona4D] [TR] Sending chunk 6/17 to the server
2019/01/22 11:46:19 [Corona4D] [TR] Sending chunk 7/17 to the server
2019/01/22 11:46:45 [Corona4D] [TR] Sending chunk 8/17 to the server
2019/01/22 11:47:16 [Corona4D] [TR] Sending chunk 9/17 to the server
2019/01/22 11:47:45 [Corona4D] [TR] Sending chunk 10/17 to the server
2019/01/22 11:48:08 [Corona4D] [TR] Sending chunk 11/17 to the server
2019/01/22 11:48:15 [Corona4D] Rendering pass 2
2019/01/22 11:48:31 [Corona4D] Rendering initial pass
2019/01/22 11:48:31 [Corona4D] [TR] Sending chunk 12/17 to the server
2019/01/22 11:48:57 [Corona4D] [TR] Sending chunk 13/17 to the server
2019/01/22 11:49:20 [Corona4D] [TR] Sending chunk 14/17 to the server
2019/01/22 11:49:47 [Corona4D] [TR] Sending chunk 15/17 to the server
2019/01/22 11:50:13 [Corona4D] [TR] Sending chunk 16/17 to the server
2019/01/22 11:50:38 [Corona4D] [TR] Sending chunk 0/17 to the server
2019/01/22 11:51:03 [Corona4D] [TR] Sending chunk 1/17 to the server
2019/01/22 11:51:33 [Corona4D] [TR] Sending chunk 2/17 to the server
2019/01/22 11:51:48 [Corona4D] Rendering pass 2
2019/01/22 11:52:00 [Corona4D] Rendering initial pass
2019/01/22 11:52:00 [Corona4D] [TR] Sending chunk 3/17 to the server
2019/01/22 11:52:28 [Corona4D] [TR] Sending chunk 4/17 to the server
2019/01/22 11:52:57 [Corona4D] [TR] Sending chunk 5/17 to the server
2019/01/22 11:53:23 [Corona4D] [TR] Sending chunk 6/17 to the server
2019/01/22 11:53:46 [Corona4D] [TR] Sending chunk 7/17 to the server
2019/01/22 11:54:12 [Corona4D] [TR] Sending chunk 8/17 to the server
2019/01/22 11:54:36 [Corona4D] [TR] Sending chunk 9/17 to the server
2019/01/22 11:55:04 [Corona4D] [TR] Sending chunk 10/17 to the server
2019/01/22 11:55:21 [Corona4D] Rendering pass 2
2019/01/22 11:55:28 [Corona4D] Rendering initial pass
2019/01/22 11:55:28 [Corona4D] [TR] Sending chunk 11/17 to the server
2019/01/22 11:55:53 [Corona4D] [TR] Sending chunk 12/17 to the server
2019/01/22 11:56:17 [Corona4D] [TR] Sending chunk 13/17 to the server
2019/01/22 11:56:45 [Corona4D] [TR] Sending chunk 14/17 to the server
2019/01/22 11:57:12 [Corona4D] [TR] Sending chunk 15/17 to the server
2019/01/22 11:57:36 [Corona4D] [TR] Sending chunk 16/17 to the server
2019/01/22 11:57:57 [Corona4D] [TR] Sending chunk 0/17 to the server
2019/01/22 11:58:28 [Corona4D] [TR] Sending chunk 1/17 to the server
2019/01/22 11:58:52 [Corona4D] [TR] Sending chunk 2/17 to the server
2019/01/22 11:58:59 [Corona4D] Rendering pass 2
2019/01/22 11:59:18 [Corona4D] Rendering initial pass
2019/01/22 11:59:18 [Corona4D] [TR] Sending chunk 3/17 to the server
2019/01/22 11:59:45 [Corona4D] [TR] Sending chunk 4/17 to the server
2019/01/22 12:00:08 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/01/22 12:00:12 [Corona4D] [TR] Sending chunk 4/17 to the server
2019/01/22 12:00:13 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/01/22 12:00:17 [Corona4D] [TR] Sending chunk 4/17 to the server
2019/01/22 12:00:17 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/01/22 12:00:21 [Corona4D] [TR] Sending chunk 4/17 to the server
2019/01/22 12:00:22 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/01/22 12:00:26 [Corona4D] [TR] Sending chunk 4/17 to the server
2019/01/22 12:00:26 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/01/22 12:00:30 [Corona4D] [TR] Sending chunk 4/17 to the server
2019/01/22 12:00:30 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/01/22 12:00:34 [Corona4D] [TR] Sending chunk 4/17 to the server
2019/01/22 12:00:34 [Corona4D] [TR] Frame synchronization failed: Communication Error
2019/01/22 12:00:35 [Corona4D] CoronaCore::renderFrame: after render
2019/01/22 12:00:35 [Corona4D] Terminating DR slaves
2019/01/22 12:00:35 [Corona4D] - terminating slave handlers
2019/01/22 12:00:35 [Corona4D] - waiting for broadcast thread to finish
2019/01/22 12:00:35 [Corona4D] - clearing slave handlers
2019/01/22 12:00:35 [Corona4D] Terminating DR slaves ended
2019/01/22 12:00:35 [Corona4D] Rendering took 958.941 seconds
2019/01/22 12:00:35 [Corona4D] Cleaning up
2019/01/22 12:00:35 [Corona4D] Terminating DR slaves
2019/01/22 12:00:35 [Corona4D] - terminating slave handlers
2019/01/22 12:00:35 [Corona4D] - waiting for broadcast thread to finish
2019/01/22 12:00:35 [Corona4D] - clearing slave handlers
2019/01/22 12:00:35 [Corona4D] Terminating DR slaves ended
2019/01/22 12:00:35 [Corona4D] CutCache memory: 34.9085 MB
2019/01/22 12:00:35 [Corona4D] Unique Primitives: 3251832
2019/01/22 12:00:35 [Corona4D] Primitives with instancing: 3251832
2019/01/22 12:00:35 [Corona4D] Area lights: 13
2019/01/22 12:00:35 [Corona4D] Geometry groups: 46
2019/01/22 12:00:35 [Corona4D] Materials: 23
2019/01/22 12:00:35 [Corona4D] Instances: 46
2019/01/22 12:00:35 [Corona4D] Portals: 0
2019/01/22 12:00:35 [Corona4D] Area lights: 13
2019/01/22 12:00:35 [Corona4D] Avg samples per pixel: 0.00199011
2019/01/22 12:00:35 [Corona4D] Avg rays per sample: 23.509
2019/01/22 12:00:35 [Corona4D] Rays/s: 2634.59
2019/01/22 12:00:35 [Corona4D] Samples/s: 112.067
2019/01/22 12:00:35 [Corona4D] Saving + Cleaning up took 0.041 seconds
2019/01/22 12:00:35 [Corona4D] CoronaCore::exiting renderFrame
2019/01/22 12:00:35 [Corona4D] Rendered 0/0 passes
Hi!
I experience almost the same issues with RAM usage in Teamrender. Except my RAM usage while rendering a high resolution still image with teamrender is almost instant at max. While rendering the same scene on my workstation only just uses around 3 to 4GB of RAM (see attached screenshots). Also nearly all my teamrender-clients crash while teamrendering this project. Unfortunatly without creating a bug report. The Teamrender client just quits.
I'm using the latest Corona Daily Build:
Full-speed non-debug version
Build timestamp: Oct 31 2018 17:15:05
Version: B2 (core 3)
Cinema version: CINEMA 4D Studio R18.057 S
Plugin status: initialized successfully
I have set a small render region in the cinema 4D render settings and set corona to render viewport selection only, singe i only needed this part of the image.
I'm sorry for not uploading the scene file because of nda. If you need any further informations, i'm happy to answer your questions.
Thanks for your Support!
Greetings from Germany,
Moritz