Author Topic: Does corona suffer from this as well?  (Read 4293 times)

2017-02-20, 15:58:31

Geezer

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2017-02-20, 16:11:17
Reply #1

Ondra

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No.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-02-20, 16:12:41
Reply #2

Geezer

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2017-02-20, 16:29:20
Reply #3

warlock

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What a video, I see it everywhere!

2017-02-20, 17:01:01
Reply #4

clemens_at

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What a video, I see it everywhere!

yeah - i guess its the title: "the secret ingredient" - and everyone is like "woaaahhhhh - which secret?!?"

2017-02-20, 17:32:45
Reply #5

maru

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Just for clarification: there is A LOT of misconception in this video. I strongly suggest to not watch it. Ever. Corona handles everything mentioned in this video automatically, and does it correctly.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-02-20, 17:53:41
Reply #6

clemens_at

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Just for clarification: there is A LOT of misconception in this video. I strongly suggest to not watch it. Ever. Corona handles everything mentioned in this video automatically, and does it correctly.

i've heard that a couple of times now - since this topic seems to confuse people (including me) - can you roughly point out the misconceptions? - or are there some resources available I can read up on?

thanks

2017-02-20, 23:29:16
Reply #7

lolec

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Just for clarification: there is A LOT of misconception in this video. I strongly suggest to not watch it. Ever. Corona handles everything mentioned in this video automatically, and does it correctly.

Maru, I tried the desaturation example in Corona 1.5 hotfix 1 and it seems to suffer from the same "problem" described in the video.  I won't pretend to understand any of the underlying technologies or processes, but shouldn't the colors desaturate as exposure/light intensity increases?

Maybe I'm doing something wrong? Can you clarify?

Thanks :)


« Last Edit: 2017-02-20, 23:38:44 by lolec »