Author Topic: Corona Renderer 1.5 for 3ds Max  (Read 13980 times)

2016-10-10, 15:19:00

TomG

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« Last Edit: 2016-11-14, 11:43:06 by maru »
Tom Grimes | chaos-corona.com
Product Manager | contact us

2016-10-10, 15:49:27
Reply #1

alexyork

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Yes chaps! Good work. Can't wait to roll this out. Now... go grab some cold Coronas and have a rest!
Alex York
Partner
RECENT SPACES
recentspaces.com

2016-10-10, 18:53:31
Reply #2

johan belmans

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2016-10-10, 20:11:52
Reply #3

steyin

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2016-10-10, 21:53:49
Reply #4

romullus

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Pfff, we had this long time before 1.5 - RoundedEdges map does that :]

Congrats on most awesome release to this date!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-10-10, 23:34:21
Reply #5

Javadevil

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Excellent work guys !!!

2016-10-11, 07:58:34
Reply #6

Image Box Studios

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Wow...great release. Thanks to whole team

2016-10-11, 08:47:05
Reply #7

ask3r

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Thanks to developers for compatibility with 3ds 2012 - it is still quite powerfull piece of software and not everybody needs to upgrade.
Actually with Corona Renderer  it  gets "new life".
Thank you guys for this version!

2016-10-11, 09:07:21
Reply #8

MartinBrinks

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Looks like a great release - but how will projects created with 1.4 behave after a 1.5 install?

2016-10-11, 10:32:59
Reply #9

Nekrobul

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2016-10-11, 10:33:36
Reply #10

Jpjapers

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Lightmix is quite possibly the best feature of a renderer ive ever seen. Its phenomenal. Instant changes. I cant believe it. Well done guys! Expect a few purchases when that gets out in the community!

2016-10-11, 12:36:37
Reply #11

romullus

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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-10-11, 14:55:45
Reply #12

yagi

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i agree with jpjapers...the light mix is quite revolutionary in my opinion. its clear now that the developers truly think like and have the mind of an artist among other things. keep up the good work

2016-10-11, 17:54:22
Reply #13

Jpjapers

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Just to have a linear compositing environment within a renderer is fantastic. Ive literally been playing with lightmix at work for the past 8 hours. Its come at the right time too. we are about to work on some 40k sqft buildings and we wanted to be able to adjust the colour temperature of the lighting depending on the zone interactively. this will make that so much easier!

2016-10-12, 22:52:03
Reply #14

Avan

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With daily's i have no problems at all. But the 1.5 release cause a problem. I am using  Sighershaders CMPP, could it be a reason? This sigh appear when 3DMax starts, and also if i try to choose Corona as main renderer.