Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - fedestampini

Pages: 1 [2] 3
16
Thanks for the heads up. Scene tested and can confirm something strange is going on. I don't get this yellow cast though, just turns grey for me. But a refresh solves. It will be reported immediately. Thx

also check this out
https://forum.corona-renderer.com/index.php?topic=26156.0

17
you might also have to uncheck the unoclude other light tab.

18
Ciao Matteo, yes you can.
take a looka at this example':
you have do duplicate the light source,
in the lightsphere exclude the plane and leave the reflection on.
in the lightPlane exclude the sphere and turn of the reflection and oclude other light.





19
[C4D] Feature Requests / Corona shader wishlist
« on: 2019-09-14, 01:49:25 »
Hi I've partially switched to corona render recently and I have to say that I love it, unfortunatelly there are still some feature missing so here is a list of improvements that would make it better in my opinion.

Unfortunatelly in my opinion the native C4d fresnel shader is very restrictive, i think having the option to directly insert textures into the 2 nodes and mainly having the chance to manipulate the mixing curves through the graph rather than the color slider would be much more better.

Corona color correct is good, but could be better if it could integrate the edit parto of the filter shader and a check box to work on the clamp and RGB multiplier. Also a checkbox to invert the map would be nice.

last but not least, the UV tiling as i am stressing on the corona bug reports, i think the UV tiling really need to be inproved in order to replicate advanced shader like in 3Dsmax, the projection shader is a pain.

Also multi UVw map channel would be the ultimate tool.


20
[C4D] Feature Requests / Re: Select All Connected Nodes
« on: 2019-09-14, 01:21:56 »
+1

21
[C4D] Bug Reporting / Re: Projector shader
« on: 2019-09-13, 19:26:26 »
here is the project file, just open the node material editor and turn on and off the 4 example, everything is written in the text file.

22
Thank you for reporting this as well! Do you have any other issues with Shared Shader?

Internal tracking number: 384775253

Check my post https://forum.corona-renderer.com/index.php?topic=26156.0

23
[C4D] Bug Reporting / Re: Projector shader
« on: 2019-09-11, 16:47:07 »
no one has this problem? seem like i am the only one tiling bitmap...

24
[C4D] Bug Reporting / Projector shader
« on: 2019-09-10, 22:10:47 »
Here i am writing again on this bug with more easy example. I cant stop to point this problem because its very important in my material workflow having the possibility to tile different images inside a material.

1) bitmap as a layer mask, everything work fine.
2) as long as the layer stays as layer the projector shader works fine.
3) if by any reason, the layer appears in the projector as a corona shared shader, this no longer works.
4) same story as image 3, if it has to deal with any corona shred shader, no longer works.
5) material has been rebuild from scrats and it works just fine.
6) projector is used to map both the layer mask and the bump and no longer works.

Projector shader is a real truble because forces to completelly rebuild a shader, and in case of complex material is a real pain.

As a personal note i think the projector shader of c4d should be introduced inside the corona bitmap directly, like in 3dsmax or in vray, where you are not forced to choose a projection for each bitmap you want to tile. So it will allow the same material to be used for multiple object with different UVW coordinates and different projection methods.




25
[C4D] Feature Requests / Re: Select All Connected Nodes
« on: 2019-09-03, 00:48:08 »
+1

26
Projector shader doesnt work if shared in the node material system.
this is a HUGE problem, since is the only shader that can tile bitmap.




27
[C4D] Feature Requests / Re: UV bitmap tiling
« on: 2019-08-29, 22:36:42 »
Unfortunately projection shader is the cause of the problem, I’m not at the pc right now but I will check the transform tab.
Also Vray has a tab for uv tiling inside the bitmap shader, kind of like native 3ds max nativelly does as you said.
I think it should be pretty easy integrate that into the corona bitmap shader.
I found it extremely important for archiviz.

Hope this get some attention from the dev team.

28
[C4D] Feature Requests / UV bitmap tiling
« on: 2019-08-28, 23:08:42 »
Hi i've just switched to corona and I'm facing some limitation or it's just me non findg what i am looking for.
Im having an hard time tiling different bitmaps applied in the same material.
simple example concrete with splotches into an object with UV coordinates (important note)
Tipically we would have into one layer the concrete bitmap on top the splotches bitmap with some blending mode, lets say that i want to scale the splotches 3 time smaller compared to the concrete bitmap so i will put this last bitmap into a projector shader set to UVW and set the tiling to 3. everything works great
lets say now that i want to use the same material into and object that doesnt have the UV coordinates so i set the material to cubic projection, unfortunatelly the splotches bitmap inside the projection remain set to uvw and do not work properly.

i think we need a dedicated shader that is able to ''scale'' texture without forcing a projection mode, it could be directly integrated in the corona bitmap shader, kind of like the vray advanced bitmap where you can control the tiling of each bitmap without taking care of the projection.

nb: triplanar is not a solution since it would messed up the concrete projection in the object that has UV coordinates.


29
[C4D] General Discussion / Re: C4D beta still on target?
« on: 2017-03-30, 21:34:19 »
Beta 1 will be released soon (this week or next)

To be more precise, it will be a work-in-progress daily build of Beta 1, so don't expect a fully-functional final build yet (for example interactive rendering will still be missing in this build for sure)

Nooooo, i was waiting for the IPR so bad. When the node base material will be released?

By the way why corona for c4d is so late compared to Max?

30
[C4D] General Discussion / Re: C4D beta still on target?
« on: 2017-03-29, 21:27:41 »
Any news regarding the beta1 release?

Pages: 1 [2] 3