Corona Renderer for Cinema 4D > [C4D] Feature Requests

Corona for Cinema 4D and Quixel Bridge

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mmarcotic:
Hello,

as far as I know, this is not supported at the moment. I've added this as a feature request and we'll discuss it with the team.

Thanks,
Jan

rafaz:
+1

ShahynRox:

--- Quote from: ianosss on 2021-10-01, 13:49:09 ---Hi, I was wondering if anyone has tried this texture manager from Great Summit and if its a good solution for the time being as Quixel doesn't work with Corona render. Also does it work with Corona 7?

https://helloluxx.com/products/tools/texture-manager-for-cinema-4d/

--- End quote ---

It works fine with my C4D S24 and Corona 7 Hotfix 2 but it is a rather simple material manager which can assign standard maps (with appropriate naming) well enough but has difficulties with metal materials and complex settings. In those cases it cannot generate a proper preview for example.
As you cannot tweak material setting in the TGS material manager you have to touch all settings in the corona material created from the maps. TGS always uses standard bump and IOR-values for the material creation, so those values often do not correspond to the right material settings.
To sum up: it helps to quickly assign maps to the right/standard texture slots of basic Corona materials but it is far from offering a complete PBR-solution for C4D.

I am waiting for the Connector (Design Connected) to offer a better PBR-solution but DC-support told me, that this is a project they plan for 2022.

ianosss:

--- Quote from: ShahynRox on 2021-10-06, 15:29:41 ---
--- Quote from: ianosss on 2021-10-01, 13:49:09 ---Hi, I was wondering if anyone has tried this texture manager from Great Summit and if its a good solution for the time being as Quixel doesn't work with Corona render. Also does it work with Corona 7?

https://helloluxx.com/products/tools/texture-manager-for-cinema-4d/

--- End quote ---

It works fine with my C4D S24 and Corona 7 Hotfix 2 but it is a rather simple material manager which can assign standard maps (with appropriate naming) well enough but has difficulties with metal materials and complex settings. In those cases it cannot generate a proper preview for example.
As you cannot tweak material setting in the TGS material manager you have to touch all settings in the corona material created from the maps. TGS always uses standard bump and IOR-values for the material creation, so those values often do not correspond to the right material settings.
To sum up: it helps to quickly assign maps to the right/standard texture slots of basic Corona materials but it is far from offering a complete PBR-solution for C4D.

I am waiting for the Connector (Design Connected) to offer a better PBR-solution but DC-support told me, that this is a project they plan for 2022.

--- End quote ---

Thanks for the info. Sounds like its not quite what I'm after as I was hoping it works with the new physical material. The Design Connected one sounds interesting, I'll check that out. Thanks.

ShahynRox:
Sorry, no it does not create physical materials but only standard/legacy materials with the maps assigned to the texture slots of those materials. Hopefully TGS offers an update for those physical materials and more complex settings soon.

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