Chaos Corona for 3ds Max > [Max] I need help!

how to smooth crisp edges in displacement?

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Christa Noel:
hi, I have an object with holes created from displacement. but I don't know how to smooth the crispy edges?

I have increased iterations in turbosmooth modifier to higher number, added smooth modifier, decreased screensize displacement to 1px-0.5px. but still gives no good results like I need

update attachments, sorry I didn't upload the textures. but you can try using any textures similar which black to white is contrast
the texture's antialiasing is good I think, but I also increase the blur in coronabitmap to higher number (5.0)

maru:
What's the resolution of the bitmap you are using? Maybe we are seeing pixels?

Juraj:
I think he wants a bevel/chamfer alongside the circle circumstance rather. Such detail would need to be in your displacement map.

maru:
I played with this for some time but was unable to produce any nice results. Pretty challenging. But yes, one idea is to add a little chamfer by blurring the displacement map.

Christa Noel:
I'm not in front of computer now, but i'm sure that i blurred the bitmap to higher number... And even i used blurred checker map, it still show incorrect result

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