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Messages - frv

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Just another bug. Chaos scatter shows in viewport what does not render.
See attachment. No flowers in the garden even though Scatter renders them as wireframe in the viewport.
And in the viewport the flowers are only scattered around the edges of the surfaces. I never had this before.

I am a bit in a hurry and can't provide files and examples.

But I still have lots of difficulties to set a material colours with the sliders. Setting goes everywhere randomly.
I tried Corona Pattern with a gravel mesh but on anything else than a plane that is undistorted or scaled the patterns do not behave properly. I get flat gravel on each part of a plane that I scaled. I do mnot remember it was so difficult to set a pattern. Now after hours of trying I gave up. It simply does not work. Back to displacement. Pity, I liked the patterns.

General comment. It seems to me that Corona render is getting more and more difficult to use and to navigate around the many little and bigger bugs. Is it because I am using the daily builds ? Some new features can only be used after hours of trial and error.

OSX 13.2.1
Mac Studio Ultra 20 core 128Gb ram 2Tb hd
C4C 2023.1.0

[C4D] Daily Builds / Re: Mac M1 LOW POWER MODE bug lives on.
« on: 2023-02-11, 23:27:50 »
Tx TomG
I used sketchup till about 6 or 7 years ago. I don't know of any architect who still does. It's all Archicad, Vectorworks or Revit, the last one not on a Mac. Architects work with BIM models so all the modelling in Sketchup became redundant.
So for me no Enscape still. It's really only Coronarender for me considering the Mac Ultra.

[C4D] Daily Builds / Re: Mac M1 LOW POWER MODE bug lives on.
« on: 2023-02-09, 18:01:01 »
No need for testing the M1 Ultra. I have one and its flawless on all 20 cores at maximum.
I never hear fans even when renders take hours. I know that the fans work since I can feel a light breeze from the Mac Ultra and it feels just a tiny bit warmer than room temparature. So if you like a rock solid desktop that does not make any noise and you can carry in a backpack on the bike home the Mac Studio Ultra is fantastic.

Only problem is that the Mac Studio Ultra is a one trick pony when you are in Archviz. There is really nothing out there that does it on a Mac. Lumion, TwinMotion, Redshift, Octane, Enscape etc etc. all are either not available or simply not effective on a Mac.
So if Chaos decides the Mac market is no longer profitable my Mac Studio investement is lost as well.

On My Mac Studio Ultra all runs smooth. I don't get to wait for minutes for textures to load. They load instantly.

[C4D] General Discussion / Re: Mac Studio Experience?
« on: 2023-02-08, 17:59:11 »
On my Mac studio Ultra with 128Gb all works as it should, all cores fully on close to 2000% with all night renders.  I think the performance problems are realated to Macbooks.
Interesting to know if the new M2 Macbooks pro max have these issues as well. I was thinking of getting a Macbook pro max with 96Gb but if rendering slows back to a throttled mode its a waist of money.

[C4D] General Discussion / Re: Corona for Apple Silicon M1?
« on: 2023-02-02, 13:10:09 »
Yes, I always have camera clipping on. But never tried to see the difference when rendering. Maybe the engine of corona render itself does some form of camera clipping as well.

[C4D] General Discussion / Re: Corona for Apple Silicon M1?
« on: 2023-02-01, 19:09:49 »
And no, I don't have 125Gb of textures. But when you scatter vegetation almost at random you add to the models complexity and it will sit in your ram unnecessarily at render. By making sure all you add to a scene makes a real difference you can often make do with much less and so render much faster.

[C4D] General Discussion / Re: Corona for Apple Silicon M1?
« on: 2023-01-28, 21:32:53 »
Apart from slower you will also crash more with insufficient ram. I just made this image and it took about 125Gb of ram according to the app activity window. My system a Mac ultra with 128Gb and 2Tb is rather fast but since I tend to model vegetation without much thought everything is back to slow again as it was on my old iMac :-).  The gravel in this image is all mesh by Arroway. No displacement.

If you are a smart modeller and put only vegetation where you need it and use displacement with care you could make the same image with 16Gb without having to swap memory. But a careful or smart model is also much more work.

See this issue was already posted before. Anyhow, uninstalling ula solves it.

I just updated to OS 13.1 max os.
Since then I get in the finder contant messages/notifications that ula is running in the background. Unworkable really.
I uninstalled Chaos ula and the problem was gone. No idea what ula does though.

This is clearly a bug that is new and happens with the latest Mac OS 13.1 on my Mac Studio Ultra.

[Max] General Discussion / Re: GPU ! RTX
« on: 2022-12-26, 01:08:40 »
I think you are right about animations and fast renders in general.

But many architects are still on Mac's where there is no competition to Corona. Octane, Redshift, Unreal or Blender/Cycles is just nonsense on a Mac.

If Corona is fast for archviz stills it will still be around for a while at least for Mac users.

[Max] General Discussion / Re: GPU ! RTX
« on: 2022-12-23, 23:42:07 »
For the items I listed are not marketing. I do archviz but not full time. And the latest additions to CR make my life a lot easier. I haven't found these features yet as well implemented on other render apps.
The problem for me is that my workflow seems to be getting obsolete considering all that is happening now with Unreal and for instance Octane. I have an Apple system, the fastest available really. All works well and my images look goog enough especially considering the little time I practise. I can still do better than basically most of the specialised render companies that my clients can afford.

lo-res look-dev stages are not slower than comparable GPU renderers
I wonder how that is possible. These would be in real time with any of the GPU render apps on a PC. I am on a Mac and can't compare really. 99% of my time is spend doing lo-res look-dev stages. Are you telling me that in your experience buying a PC and getting Octane or Redshift is not going to be a huge timesaver for me ?

[Max] General Discussion / Re: GPU ! RTX
« on: 2022-12-20, 22:39:53 »
About the updates. Actually the enormous steps Coronarender takes from version to version is impressive. Chaos scatter, the Chaos libraries, Cosmos, the incredible way decalls works now, all the assets available from Maxtree and so many others, Clouds and more. And I hardly crash huge files.

[Max] General Discussion / Re: GPU ! RTX
« on: 2022-12-20, 11:44:01 »
Problem is that its difficult to move on from one great product to an even better one. I am working on a borrowed Mac Ultra 20core and Corona seems rather fast. But in the past few years here at the office, a new generation with PC's came in and their work (Unreal, Octane, Twinmotion, Lumion) is competing with my Corona renders. Now when clients come in the office they sit with them looking at models, animations and renders in real time. I have to get on board or be out of work.

With great reluctance I am going to order a PC and dive in Unreal Engine and Octane or Redshift.  My son (14 years) bought an ugly game computer (3090) for less than 2k euros delivered in 3 days. My much slower 7k Mac Studio Ultra took 4 months delivery. No sensable company can justify that. The same will apply to Coronarender, how to justify the rendertimes when your clients rave about real times renders from the competition.

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