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Messages - frv

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16
[C4D] General Discussion / Re: Chaos Academy
« on: 2024-12-20, 15:21:06 »
I indeed hope not being a C4D user.

But the survey does align with my own experience here in The Netherlands with architecture studios.
And there are over a 1000 votes in this survey of which a majority is from 3ds  users.

I see a growing userbase for Twinmotion and D5, apps that are cheaper and easier to use but render fantastic results in their own specific way as well.

17
[C4D] Bug Reporting / Force quit C4D after render
« on: 2024-12-20, 11:32:56 »
OSX 15.1.1
C4D 25.1.0
CR 13 dec 2024
Mac Studio m1 128Gb.

C4D won't quit after render. The app closes but remains active in the background as not responding. I need to force quit C4D to completely shut it down. Not a real problem but still.

CR13 dec. 2024 seems to work well  so far. Been doing work with it for a few days with Maxtree and Graswald libraries, Corona scatter and C4D's 2025 new Boolean features and I did not crash once.

19
To attract new customers nearly all companies use discounts. If everybody gets a discount every year you might as well reduce the pricing overall. Until there is no business left.

20
Interesting and recent statistics by RebusFarm
https://rebusfarm.net/blog/the-state-of-3d-modeling-rendering-and-post-production-tools-insights-from-the-archviz-community

A few observations:

•CPU/Coronarender at the top ! Could it be that Rebusfarm results are influenced by CPU people that benefit most from a render farm. GPU people most likely don't need a render farm.
•Cinema4D lost some, Rhino too, I think to Blender
•Sketchup lost a lot. Having been using Sketchup a lot in the past, I found Sketchup to be very slow in modelling and texturing. I think that's why it's in decline.
•ArchiCad is growing. I think because it's BIM. Great if you can combine archviz with BIM. Was not a good idea for Corona to drop Archicad.
•Revit should be listed higher being used at such a large scale, probably not a modeller for renders.
•Unreal and twin motion are growing steadily I think since they are free apps
•Lumion lost a lot. Great app but their pricing was not competitive. Don't think they will be around a few years from now.
•Vray lost a lot too. Wonder why, 3ds max is still hot. What are they rendering with ?
•1069 votes and 2% C4D users in decline , that's about 21 C4D users and about 630 3ds users in this study. Hopefully this does not represent the corona-userbase for C4D very well otherwise I can't imagine C4D being supported for much longer. Especially now Redshift is for free with C4D and Redshift has a better integration with its assets in the C4D-asset browser. For people like me on a Mac, corona render/C4D is still the best option though.




21
There is an update bug in cosmos. There is a workaround however.
Once you click update in Cosmos, Cosmos stalls and at the same time the installer appears on your desktop. Go from C4D to your desktop and use the installer manually. After that, Cosmos is installed and works again.
Don't know why Chaos does not provide these instructions since this problem is there already for a while.

22
[C4D] Daily Builds / Re: Who has the Mac M4 pro or max
« on: 2024-11-18, 01:40:42 »
The single core numbers for the M4 are really impressive, basically 1,5 times faster than anything released before. That must make a big difference in render to first pixel.
I also see that the M1 and M4 are faster than a 64T thread ripper. Makes me wonder what these numbers really mean.

23
[C4D] Daily Builds / Re: Who has the Mac M4 pro or max
« on: 2024-11-12, 19:36:48 »
Thanks Petreu,
53.2(14x3.8) is indeed almost as fast as 60(20x3) for the M1 Ultra. CPU rendering is basically only about processor speed and core count.

M4 pro is about half the price of an M1 ultra. But the 128Gb is an advantage. I have a M1 Ultra 128Gb. Good to know I am not better off with the new M4 pro.

24
Thanks Tom for your kind replies.

25
This is what the people look like straight from Cosmos.

The third from the left is Alexei and has a texture, roughness and bump map and a IOR of 1.54 and looks okay.

The zombies are:
Janna has maps for texture, glossiness, edge color and bump and a IOR of 2 and looks unrealistically bright.
Zeef has to live with just a texture map and looks unrealistically oversaturated.
Kaden has a texture, roughness and bump map and an IOR of 1.054 and looks unrealistically dark.


26
Thanks Tom,
I noticed though that these materials with very low IOR's look like crap. Weird is that some assets are converted with these low IOR's and others not.  I had never seen any help manuals or references on how to work with Coronamaterials where the practise is to lower IOR values to 1 or less  to obtain realistic results for 3D people, trees and so on.

I have most Maxtree corona assets and I have never seen any with these low IOR's other than those from Chaos Cosmos. Apparently Chaos does not use the Corona set up provided by Maxtree but converts the Vray ones. When I export Vectorworks files to C4D I notice that IOR's values are wrongly converted from C4D standard to Corona PB with IOr's 1 or less. The converter is broken for IOR values and reflectivity. Many of the Chaos 3D people assets are glossy like glass statues and do not look "okay" at all.
I use Cosmos as little as possible and only to convert assets in to the C4D asset browser to make sure I don't get a project rendered out with unexpected results.

27
[C4D] Daily Builds / Who has the Mac M4 pro or max
« on: 2024-11-11, 01:40:19 »
I would love to see any Coronarender benchmarks with the news Mac's M4.

Test done when I got a Mac Studio 20 M1 cores comparing to my old iMac 4 Intel cores I noticed that render times improved by mostly just by about core count.

Maybe the new 14 or 16 cores M4 would still be slower than the Mac Studio M1 with 6 to 4 cores more. The M4 single core speed is impressive and maybe we get a lot faster scene parsing and times to first pixel


28
[C4D] Daily Builds / Re: surface scattering density pattern
« on: 2024-11-05, 02:36:11 »
Tx Tom,
the presets are actually very well done and cover a lot of typical vegetation patterns. I used to go for a C4D noise pattern but those are not that well suited for vegetation.

I see using a density pattern greys out other settings.  I did notice on smaller surfaces the patterns are somewhat easier to get right than on larger surfaces. I will experiment a little more. I use mostly cubic mappings or set a UV to fit the geometry.

29
[C4D] Daily Builds / surface scattering density pattern
« on: 2024-11-04, 13:58:39 »
Just saw this, is this new in 13 ?   I like it a lot, works great with vegetation and very easy to set as well.
Could not find any info on it in the manual. Is there any way to set some parameters? like amount and how these density patterns are related to the base scatter object.

30
I also had some problems but after a few attempts it did download.

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