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Messages - frv

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1
[C4D] General Discussion / Re: Corona 12 vs 11
« on: 2024-07-10, 11:50:30 »
Just been doing a project with 12 and had no problems other than that C4D crashes at Quit. Not a problem but would be a little nicer if that did not happen.

Mac Studio m1

2
[C4D] Daily Builds / Re: Fast loading now...
« on: 2024-07-10, 11:48:16 »
Thanks Tom, had been busy but installed 12 now.
Remaining issue is that after quitting C4D I get a crashreport. Happens only after a render session.


3
[C4D] Daily Builds / Re: Fast loading now...
« on: 2024-07-08, 22:46:49 »
Here things work properly now with RC3. Files open fast and I think less problems with relinking texture maps.
Happy I can use the latest build again.

4
I had just had a problem where all my Maxtree assets rendered black in 11. I globalised the texture names in the C4D asset inspector and then all was good again.
It's indeed a problem if I can only work with older files and assets if I need to open them in 12 first. That would take thousands of euros and weeks.

There has to be a proper solution to this other than constantly having to mind and hassle the texture settings and paths.

5
[C4D] Daily Builds / Re: Fast loading now...
« on: 2024-06-25, 16:22:03 »
Installed RC2 12.
Could not open the file I was working on. (1,5Gb nothing from C4D asset browser other than two materials from 3Dtools which had globalised mappings).

Installed 11 and opened the same file in 2 seconds.
I had deleted the search path without any improvement.

Back to 11 now. Sorry to bring this news.

6
Have to add that I liked some features very much like the cloud density, setting for edge trimming and some others.
But now back in 11 it's all good again. Especially the general slowness of 12 would take all the fun out of using Coronarender. Not an option of course.

7
I went back to 11. The current RC 12 is too much hassle. I had hoped a new project in a new file would help. Then working on some displacement settings things slowed down, or stalled completely. Had to globalise filenames to open older materials and links to the mappings.
RC12 is not ready yet.

8
[C4D] Daily Builds / Re: V12 RC1 - New VFB UI / UX
« on: 2024-06-23, 02:17:16 »
Smooth zooming and for me a fit to window button. The way it is now is a hassle.

I always have the VFB open for the settings and the C4D picture viewer for having a look at the image. Clumsy but the only way regretfully.
OSX

9
[C4D] Daily Builds / Re: Daily Build June 12 on Mac Studio
« on: 2024-06-20, 16:55:29 »
Indeed.  The zooming is impossible, way too fast. I am still hoping for a fit to window button. Would be so much easier than going to the C4D picture viewer.

10
[C4D] Daily Builds / Re: Daily Build June 12 on Mac Studio
« on: 2024-06-20, 12:12:52 »
Since 11 works fine there must be a problem with 12.

11
There must be a difference between 11 and 12 that causes this huge problem.
Even very large files took just seconds to open. Which is important since I open many files every hour. Release of 12 without solving this problem is not an option.

12
About the C4D asset browser, this is not the only cause. I had the problem with Maxtree assets that I opened just by clicking the file. That problem seems to be resolved even when I leave the File path prefs as they are.

I will start a new project soon and see how and if there are still problems opening files. Maybe it's an idea to set Coronarender not to look for maps and link the maps after the file is open through the asset inspector. I used to open very big files in seconds. One of the things I like about C4D is fast opening of the app and files.

13
[C4D] Daily Builds / Re: Daily Build June 12 on Mac Studio
« on: 2024-06-18, 11:35:23 »
Stefan-L is right. Playing a bit with the file assets paths in C4D prefs does make all the difference. Files open instantly if you delete all paths and set them again.

Other things not working yet for me:
-C4D crash at C4D quit after render.
-New VFB 2.0 zooms in and out centering the image to the upper left corner. A hassle to move the image back in view. I would love to see the Corona VFB has a fit to window option. As in the C4D picture viewer.

I hope the RC of version 12 is all about making Coronarender a breeze to use. Not having to point to texture maps, easy viewing of the image in progress, more straightforward camera/rendersettings. A little more AI in the UI might help too.

14
[C4D] Daily Builds / Re: Daily Build June 12 on Mac Studio
« on: 2024-06-18, 10:57:07 »
It's not the C4D asset browser. Even with a single 9Mb Maxtree resource with all maps in place in the same folder the problem persists.

15
[C4D] Daily Builds / Re: Daily Build June 12 on Mac Studio
« on: 2024-06-17, 10:25:13 »
Usually the daily builds were very reliable so it's a bit frustrating those days are over. But I do understand daily builds are meant for a few hobbyists who love to try stuff to see if it works.

I am sure the Corona team will solve this issue otherwise it's the end for Corona for Cinema4D. Wonder if this is just a OSX problem.

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