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Messages - DRM - Max

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16
[C4D] Feature Requests / Re: Multipass Bulk Render Passes
« on: 2018-11-02, 17:12:19 »
Anyhow here a quick image to show my example (sorry for being unclear before!)

First I have to add the mask
then I have to select
then I have to check Obj ID
then I have to write OBj ID value

then If saving from Corona Frame Buffer I need to rename the channel if not Windows will overwrite all of them and keep just the last one due that for him the files have the same name (this can be avoided with Crx or PSD, but I prefer single passes files)

Automating that will be an huge timesaver.

Thanks!

17
[C4D] Feature Requests / Re: Multipass Bulk Render Passes
« on: 2018-11-02, 17:04:25 »
Hi thanks for the quick reply!

The question is more related to ID and Mask Passes, when having scenes with 30+ MatID or ObjID adding one by one the Mask channels and than renaming with 1,2,3,4,5... and than selecting if is OBJ or MAT and then putting the correct value.

In Vray we where used to click on "add multiple object select" and typing a number we where able to create in a single click a lot of Object Selections or Material Selections (Multimattelements).

Having that in Corona would be a great timesaver, mostly if integrated with the cool RGB masks that allows us to have selection passes number cut by 3 ;)

18
[C4D] Feature Requests / Corona Proxy Materials on scene
« on: 2018-11-02, 16:59:05 »
Using Corona Proxies I'm missing the possibility to have the materials tag applied to the proxy object itself, a quick way to substitute theme or make quick changes on the materials without the need of remaking the proxy object. Will be great to have it! Thanks

19
Hi all, as an office which make a lot of postproduction on our images the possiblity to have both masks for the transparent objects and the object behind them would be amazing.

Now we can have or the tranparent object mask, or, unticking visible in mask flag on the material, the mask for the objects behind.

More than that masks for transparent object do not take account of their level of transparency and are just plain white (values of grey in Vray)

Can this feature can be worked on next updates? Thanks!

20
[C4D] Feature Requests / Multipass Bulk Render Passes
« on: 2018-11-02, 16:40:16 »
Hi guys, any possibility to implement the multipass with a button for multiple MASK or ID creation (that are sequential) or to save Multipass setting for using them in different scenes?

21
Hi guys, working in a big production office we are always rendering multiple scenes nightime on the same machine.

We are currently using a nice plug in called PV Render Queue to set a list of scene to be renderer, but we would love to have the feature inside Corona. Hope is a possible feature to be implemented.

Our major problem right now is that rendering multiple scene at once, oblige us to set up the autosave from C4d (instead of manually save from Corona Frame Buffer) and that causes an incorrect output of Color Profile when going into Photoshop. The color profile of the image and the multipass from C4d is Linear and when replaced with the standard srgb in Photoshop, tones down all the passes of 0.4545 gamma (inverse gamma) and obliges us to restore it with a 2.2 gamma causing color data been lost.

Is there any chanche you will fix that, we had the same problems with Vray for C4d in the past and the guys implemented the translator to avoid using C4d native autosave and letting us save separated passes with the correct gamma.

Thanks for the support!

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