Author Topic: Changing the direction of a Phoenix Ocean displacement map  (Read 174 times)

2024-04-29, 11:02:33

Tom

  • Active Users
  • **
  • Posts: 249
    • View Profile
    • www
Hi,

I'm using a PhoenixFDOceanTex as a displacement map in a CoronaPhysicalMtl: it's working fine on a horizontal plane, but I want to apply the displacement effect on a vertical object and it doesn't work.

I tried all the options available in the Phoenix texture Coordinates menu but it seems to have no effect.

Can you help?

2024-04-29, 11:40:55
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8878
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I'm not familiar with how Phoenix works, but did you try to adjust pivot point orientation of your vertical plane? Maybe that will solve the issue?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2024-04-30, 02:13:08
Reply #2

Tom

  • Active Users
  • **
  • Posts: 249
    • View Profile
    • www
Thanks. Yes I tried, it doesn't work.
Finally I used a noise map that turned out to work nicely.
To my understanding noise maps are 3D procedural maps so they work in all directions, which is great, while the PhoenixFDOceanTex map seems to work only in the World Z Axis for some reason, which makes sense since water only deforms on a horizontal plane after all.

2024-04-30, 14:58:25
Reply #3

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12784
  • Marcin
    • View Profile
It seems to be working if you switch mapping to "explicit map channel".
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-05-01, 02:55:25
Reply #4

Tom

  • Active Users
  • **
  • Posts: 249
    • View Profile
    • www
I've already replaced the texture by a noise map maru, but thanks for the follow up.