Hi, I recently decided to try out weighted normals to save on the number of polys you need for a chamfered box look.
Everything looks fine in the viewport, but when I render with Corona I get a shading that is very different.
Testing the settings for Terminator Handling brings me closer to a usable result, but it's still not perfect.
I'm not sure I can expect an object with fewer polygons to render like one with a higher polygon count, but searching around and finding this thread that hints about V-Ray handling it with no issues(?), prompted me to post here to learn about alternatives or maybe bring it to the devs attention that there's still some work to be done on smoothing groups/normals that other rendering engines are seemingly better at out of the box.
I've attached an image with some tests, I don't have V-Ray to test with(Damn you 1 month trial), only FStorm and Octane
The tests are a bit crude, sorry.
It's not a problem messing around with shadow terminator settings - albeit not very artist friendly - but I'd like to get some more info on what it does, and if it might slow down the rendering.
For instance, why isn't it on 1 by default?
PS:
Sorry for reanimating this thread, but if I'm not mistaken you prefer it if it's about the very same topic?