Author Topic: Daily Builds 1.0 - 1.4  (Read 244729 times)

2015-05-05, 20:38:45
Reply #30

juang3d

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I'm eager to see something new!!!

Bring us those new features :D I'm really curious about the improvements regarding particles!!!! :D

Cheers.

2015-05-06, 23:46:51
Reply #31

Alexp

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max2014 its no more supported in daily builds?

2015-05-07, 08:52:29
Reply #32

romullus

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It is. Use max2013 plugin files.
There's a reason why version number in daily builds was reduced: https://forum.corona-renderer.com/index.php/topic,7991.msg53026.html#msg53026
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-05-28, 14:53:27
Reply #33

The Pixel Artist

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Ok, I guess I'll ask... so what's going around here?!  Been completely dead here lately and no build updates in nearly a month now.
Adrian Alan Brown
The Pixel Artist Illustration
www.thepixelartist.com
Behance Gallery: https://www.behance.net/thepixelartist

2015-05-28, 15:02:57
Reply #34

Alessandro

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Ok, I guess I'll ask... so what's going around here?!  Been completely dead here lately and no build updates in nearly a month now.

read here:
https://forum.corona-renderer.com/index.php/topic,7137.105.html
My Ducati or a render with Corona.....mmm, hard question!

2015-05-28, 15:44:32
Reply #35

Ondra

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Some random result - Corona Bitmap/HDRI - 23% faster + better quality (removes pixel steps on diagonals when using too small maps). With the same quality the speed difference is 61%. I am hoping to release it in daily builds today.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-28, 15:48:16
Reply #36

racoonart

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screw quality, I want the speed :)
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-28, 15:53:29
Reply #37

Ondra

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yup, faster will be on by default - since usually you have enough resolution.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-28, 16:15:22
Reply #38

maru

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btw, is it possible that it will also prevent fireflies/noise when using very fine textures for example for bump maps or reflection glossiness / very small objects?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-05-28, 16:38:00
Reply #39

Ondra

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we can work on filtering bump mapping in the future
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-28, 16:48:54
Reply #40

romullus

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OMG, cannot wait. Despite the fact that there was some major improvement in bitmap filtering departement, i'm still occasionally encountering some odd performance drops when changing filtering bluring. Hope this will end it once and for all. Very eager to test it. F5 F5 F5!!! :]

Edit: hope to see promised uv/object space anisotropy fix too.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-05-28, 22:17:31
Reply #41

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-28, 22:23:56
Reply #42

PROH

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Hi Ondra. Great news. Saw that TIF format wasn't on your list, so just wanted to know if TIF support is on the roadmap?

2015-05-28, 22:25:09
Reply #43

Ondra

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yes, there is no problem adding more formats
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-28, 22:26:34
Reply #44

Ondra

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ok, I added support for TIFF and TGA
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)