Author Topic: MTLeditor - mapchannel  (Read 1903 times)

2014-01-23, 14:00:35

biolit

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preview of material in mtleditor render correctly only when I set in texture slot mapchannel to 1
« Last Edit: 2014-01-23, 14:13:17 by biolit »
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2014-01-23, 15:43:43
Reply #1

Polymax

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good catch
Corona - the best rendering solution!

2014-02-10, 20:41:31
Reply #2

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)