Author Topic: MultiTexture odd behaviour  (Read 182 times)

2024-05-07, 21:46:17

aaouviz

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I used to do the 'batch add textures' to the multitexture node and it would automatically set the number of slots.

Now, if the number of bitmaps I select is less than the number set it won't remove those empty slots.

I recall this used to work correctly. Right?
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2024-05-10, 12:11:47
Reply #1

Avi

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Hi,

I am unable to reproduce this issue on my end.

Please see the video attached.

I hope you are not referring to the 3rd party multitexture plugin but to Corona multimap.

I am using 3ds Max 2024 and Corona 11 HF 2.
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2024-05-10, 13:04:07
Reply #2

hurrycat

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Perhaps you have Global Rendering disabled in SME? (Options -> Enable Global Rendering or teapot icon at the bottom left of the window)