Author Topic: Uncheck Visible Directly - not working on light material  (Read 3216 times)

2017-11-08, 12:18:28

4b4

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Thanks for the speed of updates, great progress being made!

Full-speed non-debug version
Build timestamp: Nov  7 2017 14:28:18
Version: B1 daily Nov  7 2017 (core 1.7 RC10)
Cinema version: CINEMA 4D Studio R19.024 S
Plugin status: initialized successfully

Please see scene.

Cheers

2017-11-08, 14:46:18
Reply #1

TomG

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Actually, none of those checkboxes appear to do anything, in a regular CoronaMaterial as well as the LightMaterial. I am not sure whether they should work, that would be for the devs to say :)

The way I am used to doing it is using the RaySwitch material (drop the LightMtl into the Global Illumination slot, leave the Directly visible slot empty)

Tom Grimes | chaos-corona.com
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2017-11-08, 15:58:52
Reply #2

4b4

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thanks for the nice workaround Tom. Hopefully the devs can chime in too so it's a bit easier to setup in the future

2017-11-08, 16:19:23
Reply #3

burnin

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or a bit easier ;) just add Corona Compositing Tag to it, there it works

2017-11-08, 17:29:44
Reply #4

4b4

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thanks burnin, that's almost as easy as the checkbox ;-)

2017-11-09, 08:45:44
Reply #5

HVB

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It used to work but in the daily builds it's broken.

The corona tag works but when you apply a light material to a selection tag the whole object is invisible instead of just the part you apply the light material on.

2018-02-02, 17:14:47
Reply #6

houska

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